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qstr_Oh_don_t_fear_my_ser|Oh don't fear my servants, they may kill you, but then - you wouldn't be worth my time anyway. qstr___Someone_visits_anc|''Someone visits ancient ruins? Someone is brave, no one else dares visit them - fearing ghosts...and me.'' qstr_The_voice_echoes_off|The voice echoes off the walls and seems to float on the wind... qstr___Who_are_you_and_w|''Who are you, and why are you here? You came to visit me, me good Queen Mab?'' qstr__The_complex_is_mass|'The complex is massive and seems to go on for ever, out of the distance a voice calls out'' qstr_You_enter_the_ancien|You enter the ancient structure, although you've seen large roman buildings before, nothing can prepare you for this..' qstr_As_Mab_s_body_disapp|As Mab's body disappears, you realize you've made a powerful enemy, you should seek out Merlin for advice. qstr_As_Mab_s_body_disappe|As Mab's body disappears, you realize you have now made enemies on both sides of good and evil.' qstr_Witch|Witch qstr_The_riot_seems_to_be|The riot seems to be at its peak, black smoke fills the streets, and the guards do there best to maintain order... Try not to draw attention.' qstr_You_ve_been_seen!|You've been seen! qstr_An_angry_cry_erupts_|An angry cry erupts at the sight of you the town's lord - rotten fruit flies at you from all directions' qstr_The_situation_is_qui|The situation is quickly getting out hand as more peasants attack you!' qstr_As_your_guards_start|As your guards start falling back, reinforcements arrive and begin killing the towns people, before long the streets are red with blood!' qstr_The_people_have_seen|The people have seen you siding with the guards! qstr_You_ve_been_mistaken|You've been mistaken for a rebel! qstr_The_place_is_finally|The place is finally deserted - the stones rest in peace' qstr___Someone_visits_me?|''Someone visits me? The lady of the lake''. qstr_Just_when_you_think_|Just when you think she won't appear a voice answers from the lake. qstr_Your_voice_carries_a|Your voice carries across the water... qstr_The_lady_must_be_hid|The lady must be hiding from you... you call out to her gently ''my lady...'' qstr__You_ve_heard_storie|'You've heard stories about this place...they say it is full of magic'' qstr_You_walk_towards_the|You walk towards the lake holding your breath..' qstr_You_ve_killed_the_la|You've killed the lady of the lake! Talk to Queen Mab to claim your reward. qstr_You_walk_towards_the_|You walk towards the nearest clearing with a strange feeling about this place' qstr_Something_is_wrong_|Something is wrong, the grave looks freshly unburied! qstr_In_the_nearby_bushes|In the nearby bushes you hear rustling...you're not alone! qstr_You_ve_killed_the_gr|You've killed the grave robbers, searching their bodies you find a small rusted key. qstr_You_open_the_chest_|You open the chest, inside you find a faded note mostly destroyed by time, yet somehow you understand the symbols remaining... qstr_It_mentions__water_o|It mentions 'water of healing changed by the blood of Christ' - You should look around some more. qstr_Searching_the_well_y|Searching the well you find the holy grail resting at the bottom! You grab it and leave quickly. qstr_You_ve_found_the_Gra|You've found the Grail! Return it to Merlin as soon as you can. qstr_You_walk_towards_the_t|You walk towards the tower, the smell of death is in the air...' qstr_You_ve_found_the_her|You've found the hero Llawfrodedd, his quest for the Grail must have ended here qstr_The_old_hero_s_knife|The old hero's knife falls to the ground at your feet. (You'll need a free inventory slot to pick this up) qstr_You_re_trapped!!_The|You're trapped!! The falling debris has blocked your only exit... these old walls shall be your tomb.' qstr_You_ve_found_the_Kni|You've found the Knife! Return it to Merlin as soon as you can. qstr_Maybe_it_was_the_sme|Maybe it was the smell of blood in the air, or maybe you were too close to her lair, however one thing is for sure, you aren't leaving without a fight! qstr_Received_{reg0}_dama|Received {reg0} damage. qstr_You_ve_killed_the_be|You've killed the bear and made it to safety, you will dine on bear meat this night. qstr_Kill_the_Giant_befor|Kill the Giant before he crushes you!' qstr_You_ve_killed_the_Gi|You've killed the Giant and taken his cauldron. qstr_Queen_Mab|Queen Mab qstr_You_near_the_top_of_|You near the top of the hill nearly out of breath...' qstr_In_the_distance_you_|In the distance you see a camp fire burning, could this be Rhygenydd's camp? qstr_In_the_bushes_near_t|In the bushes near the tent you hear rustling...someone is still here! qstr_Fire_Witch|Fire Witch qstr_You_ve_killed_the_Qu|You've killed the Queen's men, however Mab herself managed to escape your blade. qstr_You_open_the_chest_i|You open the chest, inside you find the Crock and Dish of Rhygenydd! qstr_You_ve_found_the_Cro|You've found the Crock and Dish, return it to Merlin when you can. qstr_The_village_looks_al|The village looks almost deserted qstr_What_s_happened_here|What's happened here? The blood looks fresh, you see large animal tracks leading away from the village. qstr_You_should_find_out_|You should find out what's happened to this village. qstr_You_ve_agreed_to_hel|You've agreed to help this village by killing the wolves...find their lair. qstr_You_ve_killed_the_wo|You've killed the wolves! Talk to the farmer about your reward. qstr_The_Gates_are_indeed|The Gates are indeed locked, you'll have to break them down. qstr_The_place_is_a_tomb.|The place is a tomb. It seems these men died with drinks in their hands - you wonder if it was murder, or suicide qstr_You_ve_killed_the_Que|You've killed the Queen's summoned demon's, however Mab herself escaped your blade. qstr_You_found_Rhydderch_|You found Rhydderch Hael and his wife, they chose death over capture. qstr_Inside_the_chest_you_|Inside the chest you find Rhydderch's famous sword, 'white-hilt' qstr_Mab_s_attack_on_the_|Mab's attack on the ceremony took your forces by surprise and cut a wedge between you and your main army. You've rallied what men you could find and stand ready to defeat Mab in this final battle. qstr_You_have_killed_all_|You have killed all of Mab's forces. This will give you fame and reputation. qstr_Mab|Mab qstr_Kill_Mab_once_and_fo|Kill Mab once and for all!!' qstr_Mab_s_magic_has_froz|Mab's magic has frozen you! qstr_You_can_move_again.|You can move again. qstr_You_ve_killed_Queen_|You've killed Queen Mab! qstr_Advanced_Witch|Advanced Witch qstr_Quickly_click___T___|Quickly click ' T ' to toggle creeping. qstr_Your_sneaking_skills|Your sneaking skills are poor! (improve with agility). qstr_You_ve_stolen_the_Ri|You've stolen the Ring! Return it to Mab as soon as you can. qstr_Merlin_s_magic_has_f|Merlin's magic has frozen you! qstr_You_ve_knocked_out_M|You've knocked out Merlin! qstr_Klethi_has_received_|Klethi has received too many blows to continue fighting. qstr_The_smith_spots_you|The smith spots you, shakes his head, and calls out... qstr_You_can_t_leave_the_|You can't leave the cave while there still enemies! qstr_You_have_just_killed|You have just killed the smiths main bodyguard. Rummaging through their things, you find some treasures. You still need to defeat the other bandits before you can collect your reward. qstr_You_have_just_killed_|You have just killed the bandits main bodyguard. Rummaging through their things, you find some treasures. You still need to defeat the other bandits before you can collect your reward. qstr_You_have_killed_the_|You have killed the guards captain, an ugly guy, big and crooked and smelling like a rat. Picking through the remains, you find a few useful things. You still need to defeat the other bandits before you can collect your reward. qstr_Rising_victorious_ov|Rising victorious over the body of the smith, your steel stained with blood, you put an end to the fool that refused your Queen; suddenly you realize 'this man won't be the last'. Among the remains of the once proud smith you find qstr_As_you_advance_you_|As you advance, you find there is a light inside. It seems the smith will be well guarded. qstr_As_you_advance_you_f|As you advance, you find there is a light inside. It seems this cave is home to someone. qstr_You_feel_the_tension|You feel the tension with every step that you take. qstr_The_mouth_of_a_rock_|The mouth of a rock opens before you. All around is cold stone, and you behold graven marks in a language you do not know. What surprises and treasures are hidden here? qstr_You_look_out_across_|You look out across the field to see Merlin's forces gathered, you know this will be a fierce battle. qstr_You_have_killed_all_o|You have killed all of Merlin's forces. This will give you fame and reputation. qstr_Chaos_and_war!_It_se|Chaos and war! It seems the brother-in-law has assembled a large force protecting the farm from Matheld's return. This will be a fierce battle and death hovers near. If you somehow survive, Matheld will have much to thank you for! qstr_Many_of_your_men_die|Many of your men die in the fray, but victory is yours... seeing all was lost the brother-in-law ran into the main building, slamming the door behind him - yet there will be no escape. You follow close behind and enter the building. qstr_{s2}|{s2} qstr_Fire_consumes_the_ha|Fire consumes the hall, and smoke enters your body with every breath you take. You must kill the brother-in-law then find a weak spot in the burned walls!' qstr_You_take_5_damage_fr|You take 5 damage from smoke. qstr_The_fire_is_growing!|The fire is growing! Hurry up.' qstr_You_need_to_get_out_|You need to get out NOW!' qstr_The_fire_burns_you!_|The fire burns you! Step back. qstr_You_ve_killed_the_br|You've killed the brother-in-law, not get out of here, quickly search for a weakness in the walls! qstr_You_find_a_small_hol|You find a small hole in one wall and open it using your hands and weapons, looking to escape the hell of fire that consumes the room. qstr_You_are_currently_on|You are currently on the great hunt. Today you'll be hunting wild deer or boars, although not the most dangerous animals they can still defend themselves when threatened.Be careful. You'll be rewarded with points for every animal you take down. Get the most points and be rewarded with the title of hunter master. qstr_Great_Hunt|Great Hunt qstr_You_are_currently_on_|You are currently on the great hunt. Today you'll be hunting dangerous animals, be careful! They will attack you.You'll be rewarded with points for every animal you take down. Get the most points and be rewarded with the title of hunter master. qstr_Do_you_want_to_leave|Do you want to leave the hunt early? qstr_Do_you_want_to_run_f|Do you want to run from the wolves? qstr_Do_you_want_to_run_fr|Do you want to run from the bear? qstr_From_the_boat_you_s|From the boat, you see that men fight on the hill. This will decide the invasion... qstr__near_{s10}| near {s10} qstr_Your_recruiter_who_wa|Your recruiter who was commissioned to recruit {reg10} recruits to {s13} has been defeated{s10}! qstr_Your_caravan_sending|Your caravan sending {s12} to {s13} has been defeated{s10}! qstr_Your_messenger_on_th|Your messenger on the way to {s13} has been defeated{s10}! qstr_Your_soldiers_patroll|Your soldiers patrolling {s13} have been defeated{s10}! qstr_A_scout_trying_to_ga|A scout trying to gather information about {s13} has been slain{s10}! qstr_{s1}_of_the_{s3}_has_|{s1} of the {s3} has been killed in battle! qstr_{s1}_of_the_{s3}_was|{s1} of the {s3} was defeated in battle but managed to escape. qstr_{s1}_is_now_a_prison|{s1} is now a prisoner of {s2}. qstr_lost_parents|lost parents qstr_Age {reg1}_^^{s54}_i|Age {reg1} ^^{s54} is a child of {s6} in the {s56}. qstr_{s54}_is_a_claimant_|{s54} is a claimant to the throne of the {s56}. qstr_A_forgotten_warlord_|A forgotten warlord qstr_nowhere|nowhere qstr_{s57}_and_{s58}|{s57} and {s58} qstr_{reg3?She He}|{reg3?She He} qstr_This_is_you|This is you qstr_The_town_of_{s50}|The town of {s50} qstr_The_village_of_{s50}|The village of {s50} near {s52} qstr_With_the_death_of_th|With the death of their faction, {s50} currently belongs to no one, and the elders are currently deciding which faction the settlement will join. qstr_{s51}^^{s2}|{s51}^^{s2} qstr_{s50}_currently_has_|{s50} currently has no lord assigned to it. qstr_The_independent_vill|The independent village of {s50} qstr_{s51}_belongs_to_{s1|{s51} belongs to {s1} of the {s2}, and is where you make your court. qstr_{s51}_belongs_to_{s1}|{s51} belongs to {s1} of the {s2}, and is where {reg0?she he} makes {reg0?her his} court. qstr_{s51}_belongs_to_{s1}_|{s51} belongs to {s1} of the {s2}, and is where {reg0?she he} makes {reg0?her his} home. qstr_{s51}_belongs_to_{s1}_o|{s51} belongs to {s1} of the {s2}. qstr_{s2}It_has_no_villag|{s2}It has no villages. qstr_{s2}{reg0?Its_villag|{s2}{reg0?Its villages are Its village is} {s8}.^ qstr_{s2}Its_prosperity_i|{s2}Its prosperity is {s50} qstr_Religion _unknown|Religion unknown qstr_Partition_Laws _unkn|Partition Laws unknown qstr_Religion _Christian|Religion Christian qstr_Religion _Pagan|Religion Pagan qstr_Partition_Laws _Conf|Partition Laws Confederate Partition (all heirs can inherit) qstr_Partition_Laws _Regu|Partition Laws Regular Partition (all children can inherit) qstr_Partition_Laws _High|Partition Laws High Partition (only two eldest can inherit) qstr_Partition_Laws _Sing|Partition Laws Single Partition (only single oldest can inherit) qstr_{s9}_and_{s10}|{s9} and {s10} qstr_{s12}{s14}|{s12}{s14} qstr_{s12}_{s14}|{s12}, {s14} qstr_{s11}{s14}|{s11}{s14} qstr_{s11}_{s14}|{s11}, {s14} qstr_{s13}{s14}|{s13}{s14} qstr_{s13}_{s14}|{s13}, {s14} qstr_{s21}._The_{s8}_decl|{s21}. The {s8} declared war to fulfil an alliance. qstr_No_wars!|No wars! qstr_At_war_with__{reg1}_|At war with ({reg1}) {s12} qstr_No_allies!|No allies! qstr_Alliances__{reg2}_ _|Alliances ({reg2}) {s11} qstr_No_casus_belli!|No casus belli! qstr_Casus_belli____{reg3|Casus belli ({reg3}) {s13} qstr_{s12}^{s11}^{s13}^^{|{s12}^{s11}^{s13}^^{s21} qstr_^___________________|^-------------------------------------------------------------------------------^{s1}^{s21} qstr_The_{s5}_has_been_de|The {s5} has been defeated! qstr_{s7}_opened_the_gate|{s7} opened the gate qstr_{s7}_closed_the_gate|{s7} closed the gate qstr_Grants_+{reg1}_to_pa|Grants +{reg1} to party morale qstr_Increases_morale_dur|Increases morale during battle qstr_Heavy_Armour _you_su|Heavy Armour you suffer penalties for certain skills. qstr_Quest_Item|Quest Item qstr_Can_be_read_at_Camp|Can be read at Camp qstr_Improves_leadership_|Improves leadership and persuasion. qstr_Protect_them_they_w|Protect them, they will grow to serve you. qstr_Your_{s7}_they_will|Your {s7}, they will grow to serve in {reg1} days. qstr_Requires_{reg1}_inte|Requires {reg1} intelligence to read qstr_Reading_Progress _{r|Reading Progress {reg1}% qstr_wound_treatment|wound treatment qstr_trainer|trainer qstr_surgery|surgery qstr_spotting|spotting qstr_first_aid|first aid qstr_path_finding|path finding qstr_Gives_+1_to_{s1}_whi|Gives +1 to {s1} while in inventory qstr_Population {reg3}|Population {reg3} qstr_Population _unknown|Population unknown qstr_Owned_slaves _{reg6}|Owned slaves {reg6} qstr_Move_here|Move here qstr_View_notes|View notes qstr_Send_spy|Send spy qstr_Send_assasin|Send assasin qstr_Accompany|Accompany qstr_You_don_t_have_any_s|You don't have any spies in your army qstr_killed|killed qstr_wounded|wounded qstr_{s0}^TOTAL _{reg3}__|{s0}^TOTAL {reg3} ({s2}) qstr_None|None qstr_^None|^None qstr_nothing|nothing qstr_{reg0}_village{reg1?|{reg0} village{reg1?s } qstr_{reg0}_castle{reg1?s|{reg0} castle{reg1?s } qstr_{reg0}_castle{reg1?s |{reg0} castle{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }|{reg0} town{reg1?s } qstr_{reg0}_town{reg1?s }_|{reg0} town{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }_{|{reg0} town{reg1?s }, {s0} qstr_Your_opponents_are_r|Your opponents are ready for the fight. qstr_Try_to_destroy_as_ma|Try to destroy as many targets as you can. You have two and a half minutes to clear the track. qstr_Stay_behind_the_line|Stay behind the line on the ground and shoot the targets. Try not to waste any shots. qstr_Saxon_Forces|Saxon Forces qstr_Battle_Advantage_=_{|Battle Advantage = {reg0}. qstr_{s9}_wants_you_to_re|{s9} wants you to resume following his army until further notice. qstr__Being_Raided_|(Being Raided) qstr__Looted_|(Looted) qstr__Under_Siege_|(Under Siege) qstr_The_village_of_{s1}_|The village of {s1} has been looted by {s2}. qstr_{s3}_is_no_longer_un|{s3} is no longer under siege. qstr_Small_bands_of_enemi|Small bands of enemies spotted near {s1}. qstr_Enemy_patrols_spotte|Enemy patrols spotted near {s1}. qstr_Medium_sized_group_o|Medium-sized group of enemies spotted near {s1}. qstr_Significant_group_of|Significant group of enemies spotted near {s1}. qstr_Army_of_enemies_spot|Army of enemies spotted near {s1}. qstr_Large_army_of_enemie|Large army of enemies spotted near {s1}. qstr_Great_host_of_enemie|Great host of enemies spotted near {s1}. qstr_{s1}_has_been_besieg|{s1} has been besieged by {s2} of the {s3}. qstr__{s1}__{s11} _{s14}|({s1}) {s11} {s14} qstr_{s14}__{s21}_|{s14} ({s21}) qstr_Feast_concludes|Feast concludes qstr_Debug___faction_lead|Debug - faction leader keeps his position as marshall qstr_{s1}_is_the_new_mars|{s1} is the new marshal of the {s2}. qstr_You_gained_{reg12}_r|You gained {reg12} renown. qstr_You_lose_{reg12}_ren|You lose {reg12} renown. qstr_Your_relation_with_{|Your relation with {s1} has improved. qstr_Your_relation_with_{s|Your relation with {s1} has deteriorated. qstr_You_have_angered_the|You have angered them. qstr_You_have_appeased_th|You have appeased them. qstr_They_say_{s6}_has_pl|They say {s6} has placed a bounty on your head! qstr_Other_rulers_have_ta|Other rulers have taken note of your banditness, {s6} has placed a bounty on you head! qstr_You_gain_honour.|You gain honour. qstr_You_lose_honour.|You lose honour. qstr_The_{s1}_has_declare|The {s1} has declared war against the {s2}. qstr_The_{s15}_complies_wi|The {s15} complies with its alliance with the {s17} by attacking the {s16}. qstr_By_order_of_{s6}_yo|By order of {s6}, your lands in {s7} have been seized by the crown! qstr_{s1}_and_{s2}_have_m|{s1} and {s2} have made peace with each other. qstr_As_the_{s7}_is_at_pe|As the {s7} is at peace, they have disbanded their kingdom levy. qstr_{s2}_{reg3?was is_cu|{s2} {reg3?was is currently} at {s3}. qstr_{s2}_{reg3?was is}_t|{s2} {reg3?was is} travelling to {s3} and {reg4?she he} {reg3?was should be} close to {s4}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_i|{s2} {reg3?was is} in the field and {reg4?she he} {reg3?was should be} close to {s3}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_b|{s2} {reg3?was is} being held captive at {s3}. qstr_{s2}_{reg3?was has_b|{s2} {reg3?was has been} taken captive by {reg4?her his} enemies. qstr_{reg3?{s2}_s_locatio|{reg3?{s2}'s location was unknown I don't know where {s2} is}. qstr_You_now_owe_{reg2}_d|You now owe {reg2} denars to {s1}. qstr_Renown_value_for_thi|Renown value for this battle is {reg8}. qstr_You_have_run_into_a_|You have run into a trap! qstr_You_are_attacked_by_|You are attacked by a group of bandits! qstr_Holding|Holding qstr_Following|Following qstr_Charging|Charging qstr_Advancing|Advancing qstr_Falling_Back|Falling Back qstr_Standing_Closer|Standing Closer qstr_Spreading_Out|Spreading Out qstr_Standing|Standing qstr_N/A|N/A qstr_Free|Free qstr_Mount|Mount qstr_Dismount|Dismount qstr_Any_Weapon|Any Weapon qstr_Blunt_Weapons|Blunt Weapons qstr_Given_by _{s62}|Given by {s62} qstr_This_quest_has_been_|This quest has been concluded. Talk to {s59} to finish it. qstr_This_quest_has_been_s|This quest has been successfully completed. Talk to {s59} to claim your reward. qstr_This_quest_has_faile|This quest has failed. Talk to {s59} to explain the situation. qstr_You_have_run_out_of_|You have run out of decrees and were unable to convince anyone to join Rome. qstr_At_the_time_quest_wa|At the time quest was given ^{s1} qstr_{s5}_has_a_strength_|{s5} has a strength of {reg1} men in total. qstr_The_last_time_you_sa|The last time you saw {reg1?her him}, {s1} qstr_The_last_time_you_he|The last time you heard about {reg1?her him}, {s1} qstr_Current_garrison_con|Current garrison consists of {reg5} men.^Has food stock for {reg6} days. qstr_Very_Poor|Very Poor qstr_Poor|Poor qstr_Average|Average qstr_Rich|Rich qstr_Very_Rich|Very Rich qstr_Manor|Manor qstr_A_manor_lets_you_res|A manor lets you rest at the village and pay your troops half wages while you rest. qstr_Gold_mine|Gold mine qstr_A_gold_mine_increase|A gold mine increases village prosperity by 4% every month. Income 100-1000 coins per week. qstr_Iron_mine|Iron mine qstr_An_iron_mine_increas|An iron mine increases village prosperity by 1% every month and allows iron to be purchased from the village. qstr_Mill|Mill qstr_A_mill_increases_vil|A mill increases village prosperity by 5%. qstr_Watch_Tower|Watch Tower qstr_A_watch_tower_lets_t|A watch tower lets the villagers raise alarm earlier. The time it takes for enemies to loot the village increases by 50%. qstr_Monument_to_Your_Glo|Monument to Your Glory qstr_A_monument_increases|A monument increases the loyalty of the villagers to you by +1 every month. qstr_Messenger_Post|Messenger Post qstr_A_messenger_post_let|A messenger post lets the inhabitants send you a message whenever enemies are nearby, it also creates a kingdom messenger if built in a village. qstr_Prison_Tower|Prison Tower qstr_A_prison_tower_reduc|A prison tower reduces the chance that captives here will run away. It includes a torturer. qstr_Christian_Monastery|Christian Monastery qstr_A_monastery_promotes|A monastery promotes Christianity. qstr_Shrin_to_old_gods|Shrin to old gods qstr_A_Shrin_promotes_pag|A Shrin promotes pagan practices. qstr_Christian_Church|Christian Church qstr_A_church_promotes_Ch|A church promotes Christianity. qstr_Temple_to_old_Gods|Temple to old Gods qstr_A_temple_promotes_pa|A temple promotes pagan practices. qstr_Blacksmith|Blacksmith qstr_A_blacksmith_manufac|A blacksmith manufactures and sells tools and weapons. qstr_Merchants__Rest_Hall|Merchants' Rest Hall qstr_A_rest_hall_supports|A rest hall supports the merchant community, adding prosperity. qstr_Scriptorium|Scriptorium qstr_A_scriptorium_increa|A scriptorium increases your renown as a patron of knowledge. qstr_Slave_Market|Slave Market qstr_A_slave_market_incre|A slave market increases the prosperity and tariffs of the port town, but reduces your reputation. qstr_Brewery|Brewery qstr_A_brewery_increases_|A brewery increases the prosperity and loyalty of the fort. qstr_Barracks|Barracks qstr_A_Barracks_helps_to_|A Barracks helps to train better troops. qstr_Town_Port|Town Port qstr_A_port_allows_us_to_|A port allows us to build and launch ships. qstr_Prosperity_of_{s2}_h|Prosperity of {s2} has changed from {s3} to {s4}. qstr_{s4}_looks_upset.|{s4} looks upset. qstr_your_party|your party qstr_{reg0?One_of_your_pr|{reg0?One of your prisoners, }{s1} of the {s3} has escaped from captivity! qstr_You_brought_{reg3}_h|You brought {reg3} heads of cattle to {s1}. qstr_I_heard_that_there_w|I heard that there will be a tournament in {s62} soon. qstr_I_heard_some_people_|I heard some people say they don't believe {s6} is really dead. qstr_I_heard_a_traveler_s|I heard a traveler say that he came across {s6} while journeying outside these lands. qstr_a_forgotten_lord|a forgotten lord qstr_I_ve_heard_that_{s7}|I've heard that {s7}'s {reg4?girl boy} {s6} is growing {reg4?closer to womanhood stronger} by the day. qstr_I_heard_that_{s6}_in|I heard that {s6} intends to raise an army and seize the throne from {s61}. qstr_I_heard_that_one_can|I heard that one can buy {s62} very cheap at {s63}. qstr_I_heard_that_they_pa|I heard that they pay a very high price for {s62} at {s63}. qstr_I_heard_the_Pope_in_|I heard the Pope in Rome is sending missionaries to check on Britain's condition qstr_I_think_the_wife_of_|I think the wife of my friend is cheating on him with a bard. qstr_I_hate_bandits!_Some|I hate bandits! Somebody should kill them all. qstr_I_wish_I_knew_more_a|I wish I knew more about the Roman times. qstr_I_wish_the_Romans_ha|I wish the Romans hadn't left us, my grandfather says times were better then. qstr_I_wonder_sometimes_a|I wonder sometimes about the Roman's that lived here before us. qstr_I_hear_many_of_the_l|I hear many of the lords of Hibernia were impressed by St Peter. So impressed they have converted to his religious leanings! qstr_A_traveler_told_me_t|A traveler told me the Franks are recruiting men for attacking the Frisians. qstr_The_Saxons_have_brou|The Saxons have brought all kinds of foreigners with them. It's like the whole world has come to old Englaland. qstr_They_say_the_Mercena|They say the Mercenary's of Deywr are refusing to follow orders. Perhaps they're inspired by their brothers in Cent? qstr_I_wish_the_world_wer|I wish the world were less dangerous. Too few grow old. qstr_The_Saxons_have_take|The Saxons have taken so much from us... I only hope Arthur can drive them back. qstr_The_Saxons_have_taken|The Saxons have taken so much from us, and now with Arthur dead, I fear no one can stop them. qstr_The_Saxons_have_near|The Saxons have nearly wiped us out! I prey a hero can save us. qstr_Our_brothers_have_ta|Our brothers have taken much from the cowardly Britons, but there is still much to conquer. qstr_I_ve_heard_the_Saxon|I've heard the Saxons have taken much from our brothers in the south, I just hope they don't come this far north. qstr_I_ve_heard_the_Saxons|I've heard the Saxons have taken much from our enemies in the south, pathetic their own mercenaries can't be tamed. qstr_I_ve_heard_the_Saxons_|I've heard the Saxons have taken much from those across the sea, pathetic even their own mercenaries won't follow them. qstr_I_ve_been_told_the_a|I've been told the army of the Ui Neill maintains strict discipline and training. For that reason, they are the most powerful in Hibernia! qstr_I_ve_heard_King_Clov|I've heard King Clovis has murdered many of his own family! Truly a man to be feared. qstr_So_many_died_in_the_|So many died in the flooding, the rest packed up and left town, I should leave here too, but where do I go? qstr_HA_I_heard_the_othe|HA, I heard the other day Cear Ebrauc was under water - Surly the work of Odin to drown our enemies. qstr_They_say_Cear_Ebrauc|They say Cear Ebrauc is under water. Those poor people, everything seems to be going wrong for Britons these days. qstr_I_ve_heard_Merlin_is|I've heard Merlin is seeking out the 13 treasures of Britannia, Surly the man has lost his mind. qstr_I_heard_that_the_Sax|I heard that the Saxons of Sussex promise to conquer Camelot before next spring. qstr_Currently_the_most_|Currently, the most requested song the bards perform is the one about the night of the long knives, the time the Saxons fell upon the Britons during their peace summit and slaughtered them. Perhaps it is popular because of the recent new wave of Saxons invading each day? qstr_I_met_the_strangest_|I met the strangest lady at the tavern last night. I think she said her name was 'Ashwood'? After a few drinks she told me she'd created this whole world! Can you imagine? How crazy could one person be? qstr_I_ve_heard_stories_t|I've heard stories there is a crazy old witch that lives in an abandoned Roman fort somewhere, remind me not to go exploring anytime soon. qstr_I_ve_heard_ever_sinc|I've heard ever since the {s6} kidnaped a bride from one of our villages there has been much talk of war and revenge. qstr_I_ve_heard_ever_since|I've heard ever since villagers in our relm kidnaped a bride from the {s6} there has been much talk of war. I do hope the bride was worth all this trouble qstr_I_ve_heard_ever_since_|I've heard ever since men in {s6} crossed the border and stole cattle from one of our villages there has been much talk of war and revenge. qstr_I_ve_heard_ever_since_v|I've heard ever since villagers in our relm crossed the border and stole cattle from the {s6} there has been much talk of war. Hard to believe a few heads of cattle would be worth all that. qstr_I_ve_heard_ever_since_m|I've heard ever since men in {s6} fought our boys over the diversion of a stream there is a gorwing call for war. qstr_I_ve_heard_ever_since_{|I've heard ever since {s6} ignored some recent provocations there have been talk about their ability to lead us, not from me of course, but I've heard the whispers. qstr_I_ve_heard_{s6}_has_|I've heard {s6} has issued a few questionable indictments recenly, it seems our ruler has become very paranoid and is seeing enemies everywhere they go. qstr_They_say_{s6}_of_the|They say {s6} of the {s5} died bravely cursing their enemies right up until the end. qstr_I_ve_heard_your_brot|I've heard your brothers have taken much from the cowardly Britons...good, just don't get any ideas about Hibernia or we'll slaughter you like cattle. qstr_Hmmmm_a_Saxon?_They_|Hmmmm a Saxon? They say your people make good warriors {playername} - I could use someone like you in a future campaign. qstr_Tell_me...Why_have_y|Tell me...Why have you come to Hibernia? surely there is enough lands in Britannia to keep you happy. qstr_Tell_me...do_your_pe|Tell me...do your people enjoy raiding these lands as much as mine? qstr_If_you_ve_come_to_Hi|If you've come to Hibernia to raid I suggest you head back to Britannia before your heads on a pike. qstr_Stand_aside_Brit_we|Stand aside Brit, we haven't come to these lands for conversation. qstr_You_dare_disturb_me_|You dare disturb me while I'm resting? What business do you have here Brit? qstr_Tell_me...Why_has_a_|Tell me...Why has a foreigner come to Hibernia? qstr_Oh_no...Another_thie|Oh no...Another thieving, raping, no good foreigner! This Island is ours - go back to where you came from savage. qstr_Welcome_traveller_t|Welcome traveller, this island is called Hibernia. It is not often we get visitors from beyond our shores. qstr_Stand_aside_{reg59?g|Stand aside {reg59?girl boy}, we haven't come to these lands to talk. qstr_It_is_good_to_meet_a|It is good to meet a {reg59?sister fellow warrior} of our people {playername}... qstr_You_re_disturbing_me|You're disturbing me {reg59?girl boy}, What business do you have here? qstr_Well_{playername}_I_w|Well {playername}, I will try and contain my contempt for your people, why have you come before me? qstr_Well_{playername}_c|Well {playername}, come to watch the last of my Kingdom turn to dust? qstr_Well_if_it_isn_t_my_|Well if it isn't my oldfriend {playername}, I'm much more sober now and have been hoping one day our swords would cross paths again - what do you want?. qstr_Greetings_{s6}___Er|Greetings {s6} - Er, {playername}... qstr_It_is_good_to_meet_a_|It is good to meet a {s6} of our people {playername}... qstr_two_days_ago|two days ago qstr_{s24}_increased_reno|{s24} increased renown by attending a feast at {s25} qstr_Lady_found_at_feast_|Lady found at feast to meet lords {s7} qstr_{s24}_met_with_{s25}|{s24} met with {s25} at the feast and found them charming qstr_You_are_now_allied_t|You are now allied to the {s2} qstr_You_asked_me_to_come|You asked me to come and meet you here at {s33}. So, here I am, waiting for you to show up. qstr_You_asked_me_to_come_|You asked me to come and patrol around {s33}. So, here I am, looking for enemies. qstr_Marshal_has_chosen_{|Marshal has chosen {s13} to levy troops. qstr_Marshal_Levying_Troo|Marshal Levying Troops qstr_The_marshal_is_levyi|The marshal is levying {reg0} troops from your center {s10}. qstr_{s35}_of_the_{s34}|{s35} of the {s34} qstr_{s37}_of_the_{s36}|{s37} of the {s36} qstr_This_person_will_nev|This person will never marry you! qstr_The_brewery_in_{s1}_|The brewery in {s1} adds to its prosperity. qstr_You_gain_right_to_ru|You gain right to rule. qstr_You_lose_right_to_ru|You lose right to rule. qstr_Added_money_for_your|Added money for your old horse qstr_The_{s1}_and_the_{s2|The {s1} and the {s2} have entered into an alliance with each other. qstr_The_{s15}_complies_wit|The {s15} complies with the new alliance by attacking the {s16}. qstr_{s1}_and_{s2}_have_c|{s1} and {s2} have concluded a trade agreement with each other. qstr_Trade_agreement_has_|Trade agreement has fostered new trade between kingdoms! qstr_You_hear_an_enemy_sp|You hear an enemy spy has targeted your faction qstr_You_hear_{s5}_convin|You hear {s5} convinced {s6} to give up thier old alliances to join their faction! qstr_You_hear_an_enemy_spy|You hear an enemy spy has targeted your factions stability qstr_father|father qstr_mother|mother qstr_{s6}|{s6} qstr_{s3}|{s3} qstr_{s3}_s_old_party|{s3}'s old party qstr_{s6}_s_funeral|{s6}'s funeral qstr_You_receive_word_you|You receive word your {s8}'s funeral is being prepared near {s9}. You have 4 days to attend before its over. qstr_You_receive_word_your|You receive word your {s8}'s funeral is being prepared. You have 4 days to attend before its over. qstr_With_their_{reg4?mot|With their {reg4?mother's father's} death, {s7} has inherited their families lands and titles giving them to the {s8}! qstr_Your_child|Your child qstr_{s6}_has_become_an_o|{s6} has become an orphan, and disappears. qstr_Your_{s11}_{s6}_has|Your {s11} {s6}, has become an orphan, and joined your faction. qstr_Your_enlisted_lord_h|Your enlisted lord has died, you are released from service. qstr_Arthur_is_dead._Brin|Arthur is dead. Bring the news to the jarl. qstr_Arthur_has_been_kill|Arthur has been killed by another, your quest has canceled. qstr_As_{s6}_has_died_bef|As {s6} has died before your vows could be carried out, your engagement is cancelled! qstr_Hearing_of_your_riva|Hearing of your rival {s6}'s death has reduced some stress! qstr_New_lord _{s6}_a_Bas|New lord {s6} a Bastard of {s8} from the {s7} has risen! They're only mission - bring {playername} to justice! qstr_{s6}_II|{s6} II qstr_{s6}_III|{s6} III qstr_{s6}_IV|{s6} IV qstr_{s6}_V|{s6} V qstr_{s6}_VI|{s6} VI qstr_{s6}_VII|{s6} VII qstr_{s6}_VIII|{s6} VIII qstr_{s6}_the_Many|{s6} the Many qstr_Your_wife_{s7}_is_de|Your wife {s7} is dead! qstr_As_{s6}_has_inherite|As {s6} has inherited a crown before your vows could be carried out, they have cancelled your engagement! qstr_Principality_of_New_|Principality of New Powys qstr_Duchy_of_Glywyssing|Duchy of Glywyssing qstr_Duchy_of_Brycheiniog|Duchy of Brycheinioging qstr_Kingdom_of_Dorset|Kingdom of Dorset qstr_Kingdom_of_Badon|Kingdom of Badon qstr_Petty_Kingdom_of_Dev|Petty Kingdom of Devon qstr_de_jure_county_of_Ca|de jure county of Cam qstr_Second_Duchy_of_Glyw|Second Duchy of Glywyssing qstr_Kingdom_of_Aven|Kingdom of Aven qstr_Petty_Kingdom_of_Wye|Petty Kingdom of Wye qstr_de_jure_county_of_Gw|de jure county of Gwened qstr_Duchy_of_Centi|Duchy of Centi qstr_Duchy_of_Elmetis|Duchy of Elmetis qstr_Duchy_of_Ebrauca|Duchy of Ebrauca qstr_Petty_Kingdom_of_Sou|Petty Kingdom of South Linnuis qstr_de_jure_county_of_Li|de jure county of Linnuis qstr_Duchy_of_Kent|Duchy of Kent qstr_Duchy_of_Gewissae|Duchy of Gewissae qstr_Kingdom_of_Middil_Sa|Kingdom of Middil Saxe qstr_Petty_Kingdom_of_Hae|Petty Kingdom of Haestingsas qstr_de_jure_county_of_Su|de jure county of Sussex qstr_Kingdom_of_Cear_Cele|Kingdom of Cear Celemion qstr_County_of_Cynwidion|County of Cynwidion qstr_Duchy_of_Mincip|Duchy of Mincip qstr_Petty_Kingdom_of_Sal|Petty Kingdom of Sallog qstr_de_jure_county_of_Br|de jure county of Britons qstr_Duchy_of_Gwynedd|Duchy of Gwynedd qstr_Duchy_of_Ceredigion|Duchy of Ceredigion qstr_Duchy_of_Dyfed|Duchy of Dyfed qstr_Petty_Kingdom_of_Tey|Petty Kingdom of Teyrnllwg qstr_Kingdom_of_Powys_Fad|Kingdom of Powys Fadog qstr_de_jure_county_of_Po|de jure county of Powys qstr_Principality_of_Powy|Principality of Powys qstr_Petty_Kingdom_of_Rho|Petty Kingdom of Rhos qstr_Kingdom_of_Dunoding|Kingdom of Dunoding qstr_de_jure_county_of_Gwy|de jure county of Gwynedd qstr_Kingdom_of_Sallog|Kingdom of Sallog qstr_County_of_Guinntguic|County of Guinntguic qstr_Petty_Kingdom_of_Tra|Petty Kingdom of Tramera qstr_de_jure_county_of_Du|de jure county of Dumnonia qstr_County_of_Brycheinio|County of Brycheiniog qstr_Petty_Kingdom_of_Alu|Petty Kingdom of Alun qstr_de_jure_county_of_Dy|de jure county of Dyfed qstr_County_of_Gwent|County of Gwent qstr_Petty_Kingdom_of_Pow|Petty Kingdom of Pows qstr_de_jure_county_of_Gl|de jure county of Glywyssing qstr_County_of_Lyoness|County of Lyoness qstr_Petty_Kingdom_of_Dor|Petty Kingdom of Dore qstr_de_jure_county_of_Co|de jure county of Cornubia qstr_Duchy_of_Sussex|Duchy of Sussex qstr_Duchy_of_Middil_Land|Duchy of Middil Lands qstr_Duchy_of_Norlands|Duchy of Norlands qstr_County_of_Celmsford|County of Celmsford qstr_Petty_Kingdom_of_Gew|Petty Kingdom of Gewissae qstr_County_of_Middil_Lan|County of Middil Lands qstr_Duchy_of_Hwice|Duchy of Hwice qstr_Duchy_of_Somerset|Duchy of Somerset qstr_Sherborn|Sherborn qstr_de_jure_county_of_Ge|de jure county of Gewissae qstr_County_of_Egel|County of Egel qstr_Petty_Kingdom_of_Eli|Petty Kingdom of Elia qstr_Northern_Cynwidion|Northern Cynwidion qstr_de_jure_county_of_Cy|de jure county of Cynwidion qstr_Duchy_of_Lincoln|Duchy of Lincoln qstr_Duchy_of_Ebrauc|Duchy of Ebrauc qstr_County_of_Arnemet|County of Arnemet qstr_Petty_Kingdom_of_Dan|Petty Kingdom of Danum qstr_Kingdom_of_Deas_Rheg|Kingdom of Deas Rheged qstr_Duchie_of_Elmet|Duchie of Elmet qstr_Duchie_of_Ebrauc|Duchie of Ebrauc qstr_Kingdom_of_Dunaut|Kingdom of Dunaut qstr_Kingdom_of_Deas_Argo|Kingdom of Deas Argoed qstr_Duchy_of_Elmet|Duchy of Elmet qstr_Duchy_of_Ebraucus|Duchy of Ebraucus qstr_Petty_Kingdom_of_Pen|Petty Kingdom of Pennines qstr_County_of_Llwyfenydd|County of Llwyfenydd qstr_Kingdom_of_Pow_Fadog|Kingdom of Pow Fadogs qstr_de_jure_county_of_Rh|de jure county of Rheged qstr_Kingdom_of_Arfderydd|Kingdom of Arfderydd qstr_County_of_Catraeth|County of Catraeth qstr_Duchy_of_Middil_Angl|Duchy of Middil Angle qstr_Duchy_of_Lincolnshir|Duchy of Lincolnshire qstr_Second_Duchy_of_Kent|Second Duchy of Kent qstr_County_of_Sussex|County of Sussex qstr_Ynys_Manau|Ynys Manau qstr_Kingdom_of_Gallowayi|Kingdom of Gallowayious qstr_de_jure_county_of_Ga|de jure county of Galwyddel qstr_Sub_Kingdom_of_Godod|Sub-Kingdom of Gododdin qstr_County_of_Hapitan|County of Hapitan qstr_Kingdom_of_Galloway|Kingdom of Galloway qstr_Kingdom_of_Lothian|Kingdom of Lothian qstr_Kingdom_of_Carlsie|Kingdom of Carlsie qstr_Kingdom_of_Gododdin|Kingdom of Gododdin qstr_County_of_Kyle|County of Kyle qstr_de_jure_county_of_Cu|de jure county of Cumbria qstr_Kingdom_of_Kintyre|Kingdom of Kintyre qstr_Kingdom_of_Islay|Kingdom of Islay qstr_Kingdom_of_Lorne|Kingdom of Lorne qstr_Kingdom_of_Cowal|Kingdom of Cowal qstr_de_jure_county_of_Da|de jure county of Dalriada qstr_Kingdom_of_Alba|Kingdom of Alba qstr_Sub_Kingdom_of_Lothi|Sub-Kingdom of Lothian qstr_New_County_of_Cumbri|New County of Cumbria qstr_de_jure_county_of_Pi|de jure county of Pictland qstr_County_of_Laigin|County of Laigin qstr_County_of_Ulaid|County of Ulaid qstr_County_of_Ailech|County of Ailech qstr_County_of_Connacht|County of Connacht qstr_New_County_of_Arth|New County of Arth qstr_de_jure_county_of_Mu|de jure county of Mumain qstr_County_of_Mumain|County of Mumain qstr_County_of_Arth|County of Arth qstr_de_jure_county_of_Con|de jure county of Connacht qstr_County_Arth|County Arth qstr_de_jure_county_of_Ai|de jure county of Ailech qstr_Lands_of_Arth|Lands of Arth qstr_de_jure_county_of_Ul|de jure county of Ulaid qstr_Home_of_Arth|Home of Arth qstr_de_jure_county_of_La|de jure county of Laigin qstr_Kingdom_of_Vannetais|Kingdom of Vannetais qstr_Kingdom_of_Rennais|Kingdom of Rennais qstr_Kingdom_of_Nantais|Kingdom of Nantais qstr_Kingdom_of_Leon|Kingdom of Leon qstr_de_jure_county_of_Cor|de jure county of Cornouaille qstr_Sub_Kingdom_of_Franc|Sub-Kingdom of Francia qstr_Sub_Kingdom_of_Frisi|Sub-Kingdom of Frisian qstr_New_Germanic_Franks|New Germanic Franks qstr_Petty_Kingdom_of_Doo|Petty Kingdom of Doornik qstr_de_jure_county_of_Sa|de jure county of Salian qstr_Kingdom_of_Aquitaine|Kingdom of Aquitaine qstr_Kingdom_of_Burgundy|Kingdom of Burgundy qstr_Kingdom_of_Neustria|Kingdom of Neustria qstr_Kingdom_of_Swabia|Kingdom of Swabia qstr_Duchy_of_Britony|Duchy of Britony qstr_Duchy_of_Saxony|Duchy of Saxony qstr_Kingdom_of_Neustrias|Kingdom of Neustrias qstr_Duchy_of_Neustria|Duchy of Neustria qstr_County_of_Ripuarian|County of Ripuarian qstr_Kingdom_of_Austrasia|Kingdom of Austrasia qstr_de_jure_county_of_Fr|de jure county of Francia qstr_Duchy_of_Francia|Duchy of Francia qstr_Duchy_of_Burgundy|Duchy of Burgundy qstr_Duchy_of_Neustriaz|Duchy of Neustriaz qstr_Duchy_of_Britonly|Duchy of Britonly qstr_Duchy_of_Poitiers|Duchy of Poitiers qstr_de_jure_county_of_Vi|de jure county of Visigoths qstr_Duchy_of_Remi|Duchy of Remi qstr_Duchy_of_New_Swabia|Duchy of New Swabia qstr_Duchy_of_Saxonys|Duchy of Saxonys qstr_Petty_Kingdom_of_Tre|Petty Kingdom of Trever qstr_de_jure_county_of_Ri|de jure county of Ripuarians qstr_County_of_Swabia|County of Swabia qstr_Duchy_of_Remi_Land|Duchy of Remi Land qstr_Kingdom_of_Valentia_|Kingdom of Valentia Julia qstr_Kingdom_of_Genava|Kingdom of Genava qstr_de_jure_county_of_Bu|de jure county of Burgundians qstr_Sub_Duchy_of_Kent|Sub-Duchy of Kent qstr_Duchy_of_Wessex|Duchy of Wessex qstr_Kingdom_of_Essex|Kingdom of Essex qstr_Kingdom_of_North_Ess|Kingdom of North Essex qstr_Sub_Kingdom_of_Susse|Sub-Kingdom of Sussex qstr_Petty_Kingdom_of_Hwi|Petty Kingdom of Hwicce qstr_Kingdom_of_Mercia|Kingdom of Mercia qstr_Southern_{s6}|Southern {s6} qstr_Eastern_{s6}|Eastern {s6} qstr_Northern_{s6}|Northern {s6} qstr_{s6}_1st_Duchy|{s6} 1st Duchy qstr_{s6}_2nd_Duchy|{s6} 2nd Duchy qstr_{s6}_3rd_Duchy|{s6} 3rd Duchy qstr_Noi_{s6}|Noi {s6} qstr_{s6}_4th_Duchy|{s6} 4th Duchy qstr_Last_{s6}|Last {s6} qstr_New_{s6}_Lands|New {s6} Lands qstr_de_jure_county_of_{s|de jure county of {s6} qstr_New_Duchy_of_Cent|New Duchy of Cent qstr_New_Lands_of_South_S|New Lands of South-Saxe qstr_Lands_of_Essex|Lands of Essex qstr_de_jure_land_of_{s6}|de jure land of {s6} qstr_Land_of_Powys_Fadog|Land of Powys Fadog qstr_Land_of_Gododdin|Land of Gododdin qstr_Lands_of_Badon|Lands of Badon qstr_Lands_of_Lincoln|Lands of Lincoln qstr_Land_of_The_Glywyssi|Land of The Glywyssing qstr_Town_of_Brycheiniogi|Town of Brycheinioging qstr_Land_of_Dorset|Land of Dorset qstr_The_{s6}_s_lands_wer|The {s6}'s lands were partitioned through inheritance. qstr_You_hear_the_{s6}_s_|You hear the {s6}'s lands were partitioned through inheritance; a new kingdom has risen. qstr_New_Kingdom_Created|New Kingdom Created qstr_You_hear_the_{s6}_s_l|You hear the {s6}'s lands were partitioned through inheritance; a new de jur county has risen. qstr_New_County_Created|New County Created qstr_You_hear_{s7}_chose_|You hear {s7} chose to leave rather then join your kingdom! qstr_As_you_were_married_|As you were married to {s6} the new queen of {s7}, you have transferred factions with your wife to become co-ruler of the {s7} qstr_You_need_to_talk_to_|You need to talk to your ruler about granting your child a fief qstr_{s6}_the_Bastard|{s6} the Bastard qstr_{s6}_ap_{s5}|{s6} ap {s5} qstr_{s6}_ez_{s5}|{s6} ez {s5} qstr_{s6}_de_{s5}|{s6} de {s5} qstr_{s6}_mac_{s5}|{s6} mac {s5} qstr_{s6}_of_{s5}|{s6} of {s5} qstr_{s6}_verch_{s5}|{s6} verch {s5} qstr_{s6}_hija_{s5}|{s6} hija {s5} qstr_{s6}_des_{s5}|{s6} des {s5} qstr_{s6}_Ingen_{s5}|{s6} Ingen {s5} qstr_{s6}_from_{s5}|{s6} from {s5} qstr__{s5}_s_boy_{s7}_ha| {s5}'s boy, {s7} has grown old enough to take a place at court, in a few more years they will be an adult. qstr__{s5}_s_girl_{s7}_h| {s5}'s girl, {s7} has grown old enough to take her place at court, in a few more years they will be an adult. qstr_{s5}_the_Bastard|{s5} the Bastard qstr_Apparently_{s6}_has_|Apparently {s6} has not survived her child's birth. qstr_{s40}_has_became_a_n|{s40} has became a new adventurer qstr_Rumors_say_{s6}_is_a|Rumors say {s6} is a new lady in {s7}. qstr_New_lord _{s6}_has_t|New lord {s6} has traveled from abroad and joined {s7}. qstr_New_lord _{s6}_a_lo|New lord {s6}, a lower noble of {s7} has been promoted by their liege. qstr_You_hear_{s6}_has_pa|You hear {s6} has passed peacefully in the night...death comes for us all qstr_You_are_getting_old|You are getting old, make sure you have an heir ready to continue as for when you die. qstr_You_hear_the_fleet_w|You hear the fleet will soon reach the shores qstr_{s5}_rebels|{s5} rebels qstr_{s5}_Rebels|{s5} Rebels qstr_{s5}_s_supporters|{s5}'s supporters qstr_With_their_faction_l|With their faction leaders recent conversion the {s7} is now considered a christian kingdom. qstr_With_their_faction_le|With their faction leaders conversion the {s7} is now considered a pagan kingdom once more. qstr_{s6}_Nobles|{s6} Nobles qstr_rioters_have_destroy|rioters have destroyed a barracks in {s6}. qstr_rioters_have_destroye|rioters have destroyed a monastery in {s6}. qstr_rioters_have_destroyed|rioters have destroyed a shrin in {s6}. qstr_rioters_have_destroyed_|rioters have destroyed a church in {s6}. qstr_rioters_have_destroyed_a|rioters have destroyed a Pagan temple in {s6}. qstr_rioters_have_destroyed_a_|rioters have destroyed a prison tower in {s6}. qstr_rioters_have_your_bu|rioters have your business in {s6}. qstr_rioters_have_destroyed_a_b|rioters have destroyed a brewery in {s6}. qstr_rioters_have_destroyed_a_bl|rioters have destroyed a blacksmith shop in {s6}. qstr_rioters_have_destroyed_s|rioters have destroyed shops in {s6}. qstr_rioters_have_destroyed_a_p|rioters have destroyed a place of learning {s6}. qstr_rioters_have_destroyed_a_m|rioters have destroyed a messenger post in {s6}. qstr_rioters_have_destroyed_a_mi|rioters have destroyed a mill in {s6}. qstr_rioters_have_destroyed_a_w|rioters have destroyed a watchtower in {s6}. qstr_rioters_have_destroyed_a_g|rioters have destroyed a goldmine in {s6}. qstr_Enemy_troops_have_bu|Enemy troops have burned a building in {s6}. qstr_Rioters_have_burned_|Rioters have burned your business in {s6}. qstr_Only_allowed_on_land|Only allowed on land qstr_You_have_founded_a_n|You have founded a new village near {s26} qstr_You_have_founded_a_ne|You have founded a new village not bound to any other faction qstr_You_need_at_least_30|You need at least 300 people to upgrade this village, current population is {reg8} qstr_Your_Village|Your Village qstr_You_can_t_have_more_|You can't have more than two active troop quarters. qstr_Bet _{reg51}Coin|Bet {reg51}Coin qstr_Money _{reg1}Coin|Money {reg1}Coin qstr_0000|00,00 qstr_{reg1}{reg2}|{reg1},{reg2} qstr_{s5}_s_killer|{s5}'s killer qstr_{s5}_s_Royal_Caravan|{s5}'s Royal Caravan qstr_The_moon|The moon qstr_Sight|Sight qstr_A_Shadow|A Shadow qstr_Sunshine|Sunshine qstr_The_Witch_of_the_Wea|The Witch of the Weald qstr_Your_mother!|Your mother! qstr_An_Owl|An Owl qstr_A_River|A River qstr_The_Plague|The Plague qstr_Fire|Fire qstr_Lungs|Lungs qstr_My_blade|My blade qstr_58|58 qstr_42|42 qstr_59|59 qstr_51|51 qstr_Moonbeams|Moonbeams qstr_The_Wind|The Wind qstr_Rain|Rain qstr_Paper|Paper qstr_News|News qstr_Lies|Lies qstr_Words|Words qstr_Steel|Steel qstr_Advice|Advice qstr_Promises|Promises qstr_Your_Breath|Your Breath qstr_A_Key|A Key qstr_The_dead|The dead qstr_Locks|Locks qstr_A_window|A window qstr_A_Knock|A Knock qstr_God|God qstr_Twins|Twins qstr_A_Book|A Book qstr_Thunder_and_Lighteni|Thunder and Lightening qstr_Is_it_this_game?|Is it this game? qstr_Swords|Swords qstr_Truth|Truth qstr_Husband_and_Wife|Husband and Wife qstr_Brothers|Brothers qstr_Aunt_and_Uncle|Aunt and Uncle qstr_An_insect|An insect qstr_Snow|Snow qstr_The_Ocean|The Ocean qstr_An_Hourglass|An Hourglass qstr_A_Spider|A Spider qstr_Waves|Waves qstr_Religion|Religion qstr_Six|Six qstr_Four|Four qstr_Five|Five qstr_Nine|Nine qstr_Poison|Poison qstr_Hunger|Hunger qstr_Nothing|Nothing qstr_The_Earth|The Earth qstr_A_Sphinx|A Sphinx qstr_Man|Man qstr_A_Dragon|A Dragon qstr_A_Fish|A Fish qstr_Celtic_Mail|Celtic Mail qstr_My_Blade|My Blade qstr_An_old_women|An old women qstr_A_Priest|A Priest qstr_Eyesight|Eyesight qstr_A_Mountain|A Mountain qstr_The_Sky|The Sky qstr_The_Sunrise|The Sunrise qstr_My_patience|My patience qstr_Finger_nails|Finger nails qstr_A_glove|A glove qstr_Stars|Stars qstr_A_shadow|A shadow qstr_A_spear|A spear qstr_Leaves|Leaves qstr_A_coffin|A coffin qstr_A_Turtle|A Turtle qstr_Jewelry|Jewelry qstr_Your_Hair|Your Hair qstr_Strength|Strength qstr_A_cowardly_Briton_st|A cowardly Briton stands before me? Hah, come to offer your peoples surrender {reg59?girl boy}? qstr_You_should_count_you|You should count yourself lucky {reg59?girl sir}, it is not often one of your breed is allowed to come before me. Who are you? qstr_Whats_this___A_Saxon|Whats this - A Saxon dares come before me? I'm not dead yet {reg59?girl boy}, and I will keep fighting your people till my dieing breath! qstr_A_bastard_Saxon_{reg|A bastard Saxon {reg59?girl boy} wants to talk? Who are you? qstr_A_Saxon_{reg59?lady |A Saxon {reg59?lady noble} wants to talk? I see you carry a banner, but that means nothing to me when the holder is my sworn enemy. Who are you? qstr_You_should_count_your|You should count yourself lucky Saxon. It is not often a {reg59?girl man} of your breeding is allowed to join our ranks. qstr_Greetings_{reg59?my_|Greetings {reg59?my lady countrymen}, have we met? qstr_It_s_strange_to_see_|It's strange to see a Pict this far south, I'm sure we haven't met before... qstr_Picts_don_t_often_tr|Picts don't often travel far from their lands, who are you? qstr_Why_does_a_Roman_com|Why does a Roman come before me? I thought I'd seen the last of your people at the battle of soissons. qstr_How_can_a_Roman_dare|How can a Roman dare come before me?... who are you? qstr_A_Roman_has_come_bac|A Roman has come back to Britannia? You're along way from home {reg59?my lady sir}. qstr_Whats_this?_A_Gaelic|Whats this? A Gaelic outside {reg59?her his} village - get separated from your raiding party little {reg59?girl boy}? qstr_Its_not_often_I_see_|Its not often I see a Briton not running from my waraxe, who are you? qstr_A_Briton?_One_of_us_|A Briton? One of us is along way from home {reg59?my lady sir}. qstr_A_Frank?_One_of_us_i|A Frank? One of us is along way from home {reg59?my lady sir}. qstr_Do_I_know_you?|Do I know you? qstr_{reg59?Holy_Sister H|{reg59?Holy Sister Holy Father} qstr_{reg59?Mother Father|{reg59?Mother Father} qstr_{reg59?Sister Brothe|{reg59?Sister Brother} qstr_Pict|Pict qstr_Roman|Roman qstr_Gaelic|Gaelic qstr_Scottmen|Scottmen qstr_Frank|Frank qstr_Laeti_Mercenary_s|Laeti Mercenary's qstr_{s5}_s_Mercenaries|{s5}'s Mercenaries qstr_{s8}_has_chosen_to_j|{s8} has chosen to join {s7}. qstr_{reg0}_denars_added_|{reg0} denars added to treasury. qstr_{reg0}_denars_remove|{reg0} denars removed from treasury. qstr_{s4}_has_returned_fr|{s4} has returned from exile, seeking refuge with {s6} of the {s5}. qstr_{s4}_has_been_grante|{s4} has been granted a pardon by {s6} of the {s5} and has returned from exile. qstr_axe|axe qstr_spear|spear qstr_bow|bow qstr_sword|sword qstr_axes|axes qstr_spears|spears qstr_bows|bows qstr_swords|swords qstr_swing_my_axe|swing my axe qstr_lift_my_spear|lift my spear qstr_loose_my_arrows|loose my arrows qstr_swing_my_sword|swing my sword qstr_Rex|Rex qstr_Dux|Dux qstr_Brude|Brude qstr_Cyning|Cyning qstr_brenins|brenins qstr_Rexs|Rexs qstr_Duxs|Duxs qstr_Ris|Ris qstr_Brudes|Brudes qstr_Cynings|Cynings qstr_kings|kings qstr_arglwydd|arglwydd qstr_general|general qstr_magistrate|magistrate qstr_tighearna|tighearna qstr_hlafweard|hlafweard qstr_lord|lord qstr_arglwydds|arglwydds qstr_generals|generals qstr_magistrates|magistrates qstr_tighearnas|tighearnas qstr_hlafweards|hlafweards qstr_lords|lords qstr_goatherd|goatherd qstr_swineherd|swineherd qstr_stable_{boy/girl}|stable {boy/girl} qstr_shepherd_{boy/girl}|shepherd {boy/girl} qstr_ale|ale qstr_Error_outside_troop|Error, outside troop range cf troop is female qstr_{s5}_scout|{s5} scout qstr_Transfer_to_{s5}|Transfer to {s5} qstr_{s50}{s31}_upgrades_|{s50}{s31} upgrades {reg31?her his} helmet with {s32}.^ qstr_{s50}{s31}_upgrades_{|{s50}{s31} upgrades {reg31?her his} armor with {s32}.^ qstr_{s50}{s31}_upgrades_{r|{s50}{s31} upgrades {reg31?her his} boots with {s32}.^ qstr_{s50}{s31}_upgrades_{re|{s50}{s31} upgrades {reg31?her his} gloves with {s32}.^ qstr_{s50}{s31}_upgrades_{reg|{s50}{s31} upgrades {reg31?her his} horse with {s32}.^ qstr_{s50}{s31}_upgrades_{reg3|{s50}{s31} upgrades {reg31?her his} weapon with {s32}.^ qstr_Messenger_{s65}|Messenger {s65} qstr_Envoy_{s65}|Envoy {s65} qstr_Consul_{s65}|Consul {s65} qstr_Legate_{s65}|Legate {s65} qstr_Missi_Dominici_{s65}|Missi Dominici {s65} qstr_{s65}|{s65} qstr_{reg0?Y y}ou|{reg0?Y y}ou qstr_{reg0?M m}yself|{reg0?M m}yself qstr_{reg0?O o}ur_{s1}_{s|{reg0?O o}ur {s1} {s0} qstr_{reg0?M m}y_{s1}_{s0|{reg0?M m}y {s1} {s0} qstr_{reg0?Y y}our_{s1}_{|{reg0?Y y}our {s1} {s0} qstr_{reg6?M m}y_poppet|{reg6?M m}y poppet qstr_{reg6?M m}y_precious|{reg6?M m}y precious qstr_{reg6?D d}arling|{reg6?D d}arling qstr_{reg6?M m}y_pudding|{reg6?M m}y pudding qstr_{reg6?M m}y_sweet|{reg6?M m}y sweet qstr_Woad_{s0}|Woad {s0} qstr_Given_the_way_things|Given the way things stand between us at the moment, {playername}, I would not consider it prudent to enter into such an arrangement. qstr_{playername}_I_am_g|{playername}, I am grateful to you, but in the eyes of the people you do not have sufficient legitimacy as a potential co-ruler. Marrying you would undermine my own claim to the throne. qstr_{playername}_I_know|{playername}, I know that if it were not for you I would not sit on this throne, but your name is little renowned in these lands. Marrying you would be perceived as an uneven match and would call into question my own claim to the throne. qstr_{playername}_I_am_gr|{playername}, I am grateful for your assistance in regaining my rightful throne, but you do not have sufficient personal holdings to be a suitable match for me. It would be an uneven partnership. qstr_{playername}_I_am_gra|{playername}, I am grateful to you, but if I were to accept at this time I would risk offending powerful lords such as {s15}, who may consider themselves to have honor equal to or greater than your own. qstr_{playername}_I_am_grat|{playername}, I am grateful to you, but if I were to accept at this time I would risk offending great lords such as {s15}, who may consider themselves to have honor equal to or greater than your own. qstr_{playername}_while_|{playername}, while I am grateful to you, I must confess I am fond of {s15}. qstr_Our_realm_has_too_fe|Our realm has too few vassals. In the current precarious state of the affairs I must use the lure of a potential political alliance to attract new vassals, and cannot yet be seen to commit to any single {reg65?suitor candidate}. qstr_Because_I_have_insuf|Because I have insufficient personal holdings compared to {s15}, if I entered into such an arrangement I would risk appearing to be a puppet, throwing the stability of the realm into jeopardy. qstr_Because_my_personal_|Because my personal holdings are insufficiently large compared to other lords of the {s14}, if I entered into such an arrangement I would risk appearing to be a puppet, throwing the stability of the realm into jeopardy. qstr_I_am_grateful_to_you|I am grateful to you, {playername}, but you have too many enemies among the lords of the {s14} for your proposal to be politically viable. If I were to accept, there might be a revolt. qstr_You_have_engendered_|You have engendered too much controversy recently, {playername} . If I were to accept at this time, there might be a revolt among the lords of the {s14}. Let us speak of this later when the furor has died down. qstr_If_you_desire_to_lea|If you desire to lead the {s14} alongside me, gather support among my vassals to become marshall, and demonstrate to them your abilities as a war leader. qstr_Our_realm_has_lost_t|Our realm has lost too much territory. We once held {s1} but now only hold {s0}. In the current precarious state of affairs I must retain the possibility of a political alliance to use as a bargaining chip with the other sovereigns, so I yet be seen to commit to any single {reg65?suitor candidate}. Restore the {s14} to its former glory, and I will gladly have you rule beside me as my {husband/wife}. qstr_{s0}_{reg0?have has}|{s0} {reg0?have has} been lost to foreign hands. Restore the {s14} to its rightful boundaries, and I will gladly have you rule beside me as my {husband/wife}. qstr_You_have_only_been_m|You have only been marshall for {reg0} {reg1?days day}. Let us speak of this after you have held the post for at least two weeks. qstr_If_not_for_you_I_wou|If not for you I would not sit on this throne, {playername}. When we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and with God's help, we prevailed. I will gladly accept you as both my {husband/wife} and co-ruler of the {s14}. qstr_The_trainer_{s11}.|The trainer {s11}. qstr_You_need_five_tool_k|You need five tool kits to improve your refuge! qstr_You_need_five_timber|You need five timber pallets to improve your refuge! qstr_Your_spell_has_chang|Your spell has changed the weather to slow your enemies! qstr_Some_of_your_men_have|Some of your men have entered a fighting trance! qstr_{s1}_has_entered_tra|{s1} has entered trance! qstr_{s1}_has_become_unco|{s1} has become uncontrollable! qstr_{s1}_is_getting_exha|{s1} is getting exhausted after the rage. qstr_{s1}_back_to_normal!|{s1} back to normal! qstr_Player_bonus_for_dec|Player bonus for decap {reg1} qstr_INFO ___Changing_mov|INFO Changing movement speed to {reg1}% qstr_Lame|Lame qstr_Swaybacked|Swaybacked qstr_Timid|Timid qstr_Meek|Meek qstr_Stubborn|Stubborn qstr_Heavy|Heavy qstr_Spirited|Spirited qstr_Champion|Champion qstr_Cracked|Cracked qstr_Battered|Battered qstr_Thick|Thick qstr_Reinforced|Reinforced qstr_Rusty|Rusty qstr_Tattered|Tattered qstr_Ragged|Ragged qstr_Crude|Crude qstr_Sturdy|Sturdy qstr_Hardened|Hardened qstr_Lordly|Lordly qstr_Broken|Broken qstr_Bent|Bent qstr_Chipped|Chipped qstr_Strong|Strong qstr_Balanced|Balanced qstr_Tempered|Tempered qstr_Masterwork|Masterwork qstr_Large_Bag_of|Large Bag of qstr_Ruthless|Ruthless qstr_Vile|Vile qstr_Notorious|Notorious qstr_Unkind|Unkind qstr_Unknown|Unknown qstr_Kind|Kind qstr_Admirable|Admirable qstr_Noble|Noble qstr_Heroic|Heroic qstr_{s0}|{s0} qstr_Inventory|Inventory qstr_Show_stats|Show stats qstr_Show_item_details__|Show item details qstr_Troop_detail|Troop detail qstr_{s1}^|{s1}^ qstr_{s1}Level _{reg1}^|{s1}Level {reg1}^ qstr_{s1}Hit_Points _{reg|{s1}Hit Points {reg1} qstr_{s1}Atributes _^___S|{s1}Atributes ^ Strength ^ qstr_{s2}^{reg1}^|{s2}^{reg1}^ qstr_{s1}___Agility |{s1} Agility qstr_{s2}{reg1}|{s2}{reg1} qstr_{s1}Main_skills _^|{s1}Main skills ^ qstr_{s1}___Power_Strike |{s1} Power Strike ^ qstr_{s2}{reg1}^|{s2}{reg1}^ qstr_{s1}___Athletics ^|{s1} Athletics ^ qstr_{s1}___Riding ^|{s1} Riding ^ qstr_{s2}_^|{s2}-^ qstr_{s1}___Power_Throw ^|{s1} Power Throw ^ qstr_{s1}___Power_Draw ^^|{s1} Power Draw ^^ qstr_{s2}{reg1}^^|{s2}{reg1}^^ qstr_{s2}_^^|{s2}-^^ qstr_{s1}Weapons ^|{s1}Weapons ^ qstr_{s1}___One_Handed ^|{s1} One Handed ^ qstr_{s1}___Two_Handed ^|{s1} Two Handed ^ qstr_{s1}___Polearms ^|{s1} Polearms ^ qstr_{s1}___Archery ^|{s1} Archery ^ qstr_{s1}___Crossbow ^|{s1} Crossbow ^ qstr_{s1}___Throwing ^|{s1} Throwing ^ qstr_{s1}___Slings |{s1} Slings qstr_{s2}_|{s2}- qstr__Click_on_the_troop_|(Click on the troop to rotate it)^^Click on pieces of gear ^(helmet, armor, gloves and boots)^ to display them. qstr__Symbel_|(Symbel) qstr_Join_the_competition|Join the competitions. qstr_Join_the_Feast|Join the Feast qstr_Visit_the_Hall|Visit the Hall qstr_Stroll_through_town.|Stroll through town. qstr_Tavern__hire_men_.|Tavern (hire men). qstr_Visit_the_Tavern.|Visit the Tavern. qstr_Speak_with_the_merch|Speak with the merchant. qstr_Visit_the_training_g|Visit the training grounds. qstr_Never _Enter_the_pri|Never Enter the prison. qstr_Tour_the_grounds.|Tour the grounds. qstr_Visit_your_enterpris|Visit your enterprise. qstr_Attempt_to_visit_a_l|Attempt to visit a lady. qstr_Trade_with_locals.|Trade with locals. qstr_Travel_to_another_Po|Travel to another Port. qstr_Manage_this_{reg0?to|Manage this {reg0?town fort}. qstr_Move_your_court_here|Move your court here. qstr_Manage_the_garrison.|Manage the garrison. qstr___{reg1}_coins_per_n| ({reg1} coins per night) qstr___1_coin_per_night_| (1 coin per night) qstr_Wait_here_for_some_t|Wait here for some time. qstr_Ask_for_potential_re|Ask for potential recruits. qstr_Visit_town_Port.|Visit town Port. qstr_{reg5?Continue_colle|{reg5?Continue collecting taxes Collect taxes}. qstr_Break_into_Merlin_s_|Break into Merlin's home. qstr_Visit_money_lenders.|Visit money lenders. qstr_Take_a_hostile_actio|Take a hostile action. qstr_Visit_the_mayor.|Visit the mayor. qstr_Recruit_Camelot_Knig|Recruit Camelot Knights. qstr_Recruit_Romano_Auxil|Recruit Romano Auxiliary. qstr_Recruit_Brigante_Biz|Recruit Brigante Bizarker. qstr_Recruit_Hearthwerus.|Recruit Hearthwerus. qstr_Recruit_Bizarkers.|Recruit Bizarkers. qstr_Recruit_Red_Brothers|Recruit Red Brothers. qstr_Recruit_Franciscas.|Recruit Franciscas. qstr_Re_name_Settlement.|Re-name Settlement. qstr_Leave...|Leave... qstr_Bran_Galad|Bran Galad qstr_You_need_to_friend_a|You need to friend a ship captain, no one is letting you on board qstr_There_is_no_one_wish|There is no one wishing to follow you today. qstr_You_need_permission_|You need permission from the town lord to recruit here. qstr_You_re_not_welcomed_|You're not welcomed here, no one is joining you today. qstr_You_need_more_men_fo|You need more men for this. qstr_Visit_Your_Court.|Visit Your Court. qstr_Manage_this_village.|Manage this village. qstr_Recruit_volunteers.|Recruit volunteers. qstr_Go_to_the_village_ce|Go to the village center. qstr_Meet_the_leader.|Meet the leader. qstr_Buy_supplies.|Buy supplies. qstr_Attack_the_bandits.|Attack the bandits. qstr_Train_the_peasants.|Train the peasants. qstr_Give_Serfs_to_Villag|Give Serfs to Village. qstr_Sell_Slaves_to_Villa|Sell Slaves to Village. qstr_Take_an_action.|Take an action. qstr_Upgrade_Village_to_T|Upgrade Village to Town. qstr_You_need_to_have_a_m|You need to have a manor, a watch tower, and a religious building before upgrading this village. qstr_You_need_at_least_50|You need at least 5000 coins. qstr_You_need_a_populatio|You need a population of least 300 people here. qstr_Cavalry_formation_di|Cavalry formation disassembled. qstr_ranks|ranks qstr_shield_wall|shield wall qstr_wedge|wedge qstr_square|square qstr_up|up qstr_Division_{reg1}_{s2}_fo|Division {reg1} {s2} forming {s1}. qstr_Not_enough_troops_in|Not enough troops in division {reg1} {s2} to form {s1}. qstr_Division_{reg1}_{s2}_i|Division {reg1} {s2} is an {s3} division and cannot form {s1}. qstr_The_placement_of_{s1|The placement of {s1} division {reg0} memorized. qstr_The_placement_of_{s1}|The placement of {s1} division {reg0} set to default. qstr_{s2} _returning_afte|{s2} returning after destroying enemy {s1} division. qstr_{s1} _cavalry_format|{s1} cavalry formation disassembled. qstr_{s1} _infantry_forma|{s1} infantry formation disassembled. qstr_{s1} _archer_formati|{s1} archer formation disassembled. qstr_{s1} _skirmisher_for|{s1} skirmisher formation disassembled. qstr_{s1} _formation_disa|{s1} formation disassembled. qstr_infantry|infantry qstr_archer|archer qstr_cavalry|cavalry qstr_polearm|polearm qstr_skirmisher|skirmisher qstr_mounted_archer|mounted archer qstr_support|support qstr_bodyguard|bodyguard qstr_undetermined_type_of|undetermined type of qstr_Your_party_s_tactica|Your party's tactical skill limits how far away you can deploy your troops! qstr_...and_attack_enemy_|...and attack enemy {s1} division! qstr_Your_{s2}_{s20}_died|Your {s2} {s20} died an elder just as you, and both count many years towards your life experiences. You can also feel your bones arch in the mornings and your skin begins to sage. qstr_Your_{s2}_{s20}_died_|Your {s2} {s20} died as an adult, and time marches on. You are now also an adult. You may not be as strong and agile as before, but certainly you are wiser. qstr_Your_{s2}_{s20}_died_y|Your {s2} {s20} died young while you yourself were only a youth. You are full of energy, and eager to change the world around you. qstr_Your_{s2}_{s20}_died_yo|Your {s2} {s20} died young yet you yourself are now an adult. You may not be as strong and agile as before, but certainly you are wiser. qstr_Your_{s2}_{s20}_died_you|Your {s2} {s20} died young yet you yourself have long surpassed their age. You can feel your bones arch in the mornings and your skin begins to sage. qstr_Your_{s2}_{s20}_died_a|Your {s2} {s20} died as an adult while you were still a youth. You are full of energy, and eager to change the world around you. qstr_Your_{s2}_{s20}_died_as|Your {s2} {s20} died as an adult while you yourself are now an elder. You can feel your bones arch in the mornings and your skin begins to sage. qstr_Your_{s2}_{s20}_died_an|Your {s2} {s20} died an adult just as you yourself are now. You may not be as strong and agile as before, but certainly you are wiser. qstr_Your_{s2}_{s20}_died_an_|Your {s2} {s20} died an elder while you yourself are still a youth. You are full of energy, and eager to change the world around you. qstr_Your_{s2}_{s20}_died_an_e|Your {s2} {s20} died an elder while you yourself are an adult. You may not be as strong and agile as a youth, but certainly you are wiser. qstr_Your_{s2}_{s20}_died_at|Your {s2} {s20} died at an unknown age while you yourself are an adult. You may not be as strong and agile as a youth, but certainly you are wiser. qstr_You_are_an_elder._Yo|You are an elder. You can count many years toward your life experiences. You may not be as strong and agile as before, but certainly you are wiser. qstr_Although_you_were_on|Although you were once considered a young elder, time stops for no-one and you can count many more years towards your life experiences. You can also feel your bones arch in the mornings and your skin begins to sage. qstr_You_are_an_adult._Yo|You are an adult. You are at an age where a reasonable amount of experience and health meet. qstr_Although_you_started|Although you started this journey as an adult, time marches on. You are now considered an elder. You may not be as strong and agile as before, but certainly you are wiser qstr_You_are_a_youth._You|You are a youth. You are full of energy, and eager to change the world around you. qstr_Although_you_started_|Although you started this journey as a youth, time passes quickly and you are now at an age where a reasonable amount of experience and health meet. qstr_According_the_four_c|According the four cardinal virtues recognized in the writings of classical antiquity, you most often exhibit qstr_Wisdom._Also_called_|Wisdom. Also called Prudence, it governs actions according to the dictate of reason in order to choose the right response to any situation. Wisdom implies the ability to judge in advance the probable consequences of one's actions. qstr_Fortitude._Also_call|Fortitude. Also called Courage, it ensures firmness during difficulties and constancy in the pursuit of goals. It is the strength to make a decision based on moral convictions, whatever the consequences. qstr_Temperance._Also_cal|Temperance. Also called Self-Control, it resists the attraction of pleasures in order to render the body governable. Temperance represents restraint and control over passions and desires. qstr_Justice._It_symboliz|Justice. It symbolizes respect for law and promotes rewarding good and punishing evil. qstr_{s1}^^{s2}._{s3}|{s1}^^{s2}. {s3} qstr_You_are_a_Roman.|You are a Roman. qstr_You_come_from_far_aw|You come from far away, wanting to see first hand the former roman provinces. A world now dotted with dozens of smaller kingdoms, all supposedly crumbling under a lack of roman authority. qstr_You_are_a_Pict|You are a Pict, qstr_a_descendant_of_an_a|a descendant of an ancient untamed people of uncertain origin who inhabit parts of the very most tip of northern Britain. qstr_You_are_a_Scoto|You are a Scoto, qstr_a_descendant_of_an_an|a descendant of an ancient people with uncertain origins and who inhabit parts of northern Britain. qstr_You_are_Briton|You are Briton, qstr_a_member_of_the_Celt|a member of the Celtic people who inhabited Britain since before the Roman invasion. qstr_You_are_Romano_Brito|You are Romano-Briton, qstr_one_of_the_few_remai|one of the few remaining Britons who can trace their lineage right back to Rome itself, your family settled after the Roman invasion, and like many struggle to keep their culture alive in a country becoming more fiercely opposed to them every day. qstr_You_are_a_Northern_B|You are a Northern Briton, qstr_originally_a_member_|originally a member of the Celtic peoples of the Brigantes tribe. Your people have inhabited northern Britain since before the Roman invasion, and now rule over the recently split kingdom of Northern Briton qstr_You_are_Goidel|You are Goidel, qstr_a_member_of_Celtic_p|a member of Celtic people inhabiting the island of Eriu, which the Romans called Hibernia. qstr_You_are_Frisian.|You are Frisian. qstr_You_come_from_the_di|You come from the dike country of Friese on the north edge of continental Europe. qstr_You_are_a_Frank.|You are a Frank. qstr_Your_people_started_|Your people started as a Germanic tribe living near the river Rein. Being granted lands in northern Gaul by a declining Roman empire in exchange for peace and mercenary work. Recently your people have rebelled, destroying the last roman army north of the alps, and claiming the former Roman province of Gaul for yourselves. qstr_You_are_a_Jute|You are a Jute, qstr_a_member_of_the_paga|a member of the pagan peoples native to Juteland who raid the coast of Europe. Your people arrived in Britain as mercenaries, helping to defend these lands against the Picts to the north. Forty years ago however your people rebelled, starting their own kingdom of Kent qstr_You_are_a_Saxon|You are a Saxon, qstr_a_descendant_of_a_Ge|a descendant of a Germanic people who dwelt in Sleswick, near the mouth of the river Elbe. Having only recently landed on the coast of Britain to begin its conquest qstr_You_are_a_Anglo|You are a Anglo, qstr_a_descendant_of_a_Ger|a descendant of a Germanic people who dwelt in Sleswick, north of the river Elbe. Originally settled as mercenaries, your people are now inserting their independence and have broke free of Briton authority qstr_{s1}^^{s2}_{s3}|{s1}^^{s2} {s3} qstr_the_{reg59?daughter |the {reg59?daughter son} of {s20} qstr_You_came_into_this_w|You came into this world being born as the {reg59?daughter son} of {s20}. Only truly beginning your own journey shortly after their tragic death. Despite your hardships, {s20} gave you a good education and trained you in the arts of war, preparing you from childhood for the chance to become a companion to royalty. qstr_an_impoverished_nobl|an impoverished nobleman qstr_You_came_into_this_wo|You came into this world as {reg59?daughter son} of a declining family of influence. By now, the vast estates were gone and only the house in which you lived remained as a possession. However, despite your hardships, your parents gave you a good education, preparing you from childhood for the chance to become a companion to royalty. qstr_a_knight_of_the_roun|a knight of the round table qstr_You_came_into_this_wor|You came into this world as {reg59?daughter son} of one of Arthur's knights. You grew up hearing of the great battles your father fought for his king, and sadly of his brave death against Saxon invaders. However, despite your mothers hardships, she still gave you a good education, preparing you from childhood for the chance to take your fathers place on the round table. qstr_a_traveling_merchant|a traveling merchant qstr_You_were_always_movi|You were always moving from one place to another seeking to make a profit. Although your parents were wealthier than most and gave you the best education they could, you found few chances to make friends on the road. When you did succeed to make a friend, you were always glad for the chance to sell them something. qstr_a_craftsman|a craftsman qstr_Your_father_s_abilit|Your father's ability to make beautiful and useful things were always highly valued by the community. You grew accustomed to live with some comfort and luxuries -- and you can tell a hammer from a mallet. qstr_a_priest|a priest qstr_You_were_placed_in_t|You were placed in the care of a monastery when but an infant. The brothers were not true parents, but provided care and camaraderie. Your mother visited you sometimes, but you have never heard from your father. Your life has been easier than most, as you always enjoyed a full dish at table after a long day of hard work. qstr_a_peasant|a peasant qstr_You_were_born_into_a|You were born into a small community directed by a nearby lord. Your childhood was happy enough, but there was little time to play. Practically from the time you could walk, you were put to work harvesting cabbages with your frozen fingers. qstr_an_outlaw|an outlaw qstr_Your_education_was_r|Your education was rather informal. Living in abandoned huts or even along the road, you were put to work begging until you became more useful for cutting purses. Some may say your childhood was a waste, but nobody knows the shadowy back streets and secrets of the towns like you do. qstr_a_minor_King|a minor King qstr_You_came_into_this_worl|You came into this world as a {reg59?daughter son} of a declining royal family. Though never a land of vast estates, your kingdom barly large enough to warrent mention; your father was a great warlord who founded these lands through sheer will and imagination; preparing you from childhood for the chance to become a companion to royalty. Being your fathers only heir, the crown passes to you. His final wish was you develope these lands, making what he started worthy to the annals of history. qstr_of_{s6}_and_his_roya|of {s6} and his royal family. qstr_of_a_major_royal_fam|of a major royal family. qstr_a_major_king|a major king qstr_You_came_into_this_world|You came into this world the adopted {reg59?daughter son} {s7}. A land of vast estates and a proud history, your kingdom is considered a major power of the age. Thou you were adopted, your father was a great warlord who still prepared you from childhood for the chance to become a companion to royalty. Although you were not in the direct line of succession, your father seemed to favour you above all others. So much so that upon his death, the crown passes to you. His final wish that you develope these lands and make what he started worthy to the annals of history. qstr_{s1}^^You_were_born_|{s1}^^You were born years ago to {s2}. {s3} qstr_Your_family_baptized|Your family baptized you into Roman Christianity, qstr_and_you_were_fascina|and you were fascinated by the stories that the priest told when he visited your village. Since those days, you remain devoted to that religion. Christianity is based on the Scriptures, the testimony of the Jesus' life and the teachings of His Apostles. qstr_Your_family_believed|Your family believed in the old gods. qstr_You_soaked_up_all_of|You soaked up all of the stories, told far into the night with everyone gathered around the fireplace. You are a staunch believer of the old ways. Your worship gives all the deities their due Zeus, the chief god; the god of the sky and thunder; Minerva, the goddess of wisdom; Venus the goddess of love, and all the rest required to oversee all the disparate processes of the world. qstr_You_soaked_up_all_of_|You soaked up all of the stories, told far into the night with everyone gathered around the fireplace. You are a staunch believer of the old ways. Your worship gives all the deities their due Anu, the mother goddess; the birther of all gods; Dagda , the god of fertility, agriculture and weather; Oingus the god of love, and all the rest required to oversee all the disparate processes of the world. qstr_You_soaked_up_all_of_t|You soaked up all of the stories, told far into the night with everyone gathered around the fireplace. You are a staunch believer of the old ways. Your worship gives all the deities their due Taranis, the god of thunder, fire and bringer of the wheel; Belenos, the god of the sun, sky and horse, master of the fire chariot; Toutates the god of man, and all the rest required to oversee all the disparate processes of the world. qstr_You_soaked_up_all_of_th|You soaked up all of the stories, told far into the night with everyone gathered around the fireplace. You are a staunch believer of the old ways. Your worship gives all the deities their due Wodan, the chief god; Punor, the god of the sky and thunder; Frige, the goddess of wisdom, and all the rest required to oversee all the disparate processes of the world. qstr_a_noble_at_{s20}_s_h|a noble at {s20}'s hall qstr_Being_the_{reg59?dau|Being the {reg59?daughter son} of {s20} you were given a place at their court. Serving the more senior members of the household, your first lessons were in humility. In compensation, there were all sorts of entertainments chess games, gossip, bards visiting to recite the poems of great deeds and loves.You played rough games with other children, batting each other with sticks as swords and once you remember {s20} taking you onto the field of battle - a reminder how men fight with steel and pay with blood. qstr_a_page_at_a_nobleman|a page at a nobleman's hall qstr_You_were_chosen_to_b|You were chosen to be a companion to one of the wealthiest nobleman of the kingdom, so were given a place at the hall. Serving the more senior members of the household, your first lessons were in humility. In compensation, there were all sorts of entertainments chess games, gossip, bards visiting to recite the poems of great deeds and loves. You were drawn most by the world of conflict and competition. You played rough games with other children, batting each other with sticks as swords. Such games provided you invaluable lessons for your current life. qstr_a_craftsman_s_appren|a craftsman's apprentice qstr_Your_parents_sent_yo|Your parents sent you to learn a trade. After years of hard work and study under your new master, he promoted you first to journeyman and finally to fully paid craftsman for as long as you wished to stay. You became adept with tools and crafting. qstr_a_shop_assistant|a shop assistant qstr_In_the_employ_of_a_s|In the employ of a shopkeeper, you learned to attract people's interest and convince them with words. Traveling from one place to another in caravans to trade, you learned the customs of very different peoples and proper behavior in each culture. qstr_a_street_urchin|a street urchin qstr_You_ended_up_in_the_|You ended up in the streets, doing whatever you must to survive. Begging and thieving to earn your bread, daily involved in this violent world, always one step ahead of the law and others who wished to catch you. qstr_a_farmer_child|a farmer child qstr_You_put_your_strong_|You put your strong back to help with farm work. You learned the land and the livestock that grazed on it. Some years you enjoyed good harvests but others you survived on an empty stomach. You became unflappable and adept at adapting to every circumstance. qstr_{s1}^^You_spent_your|{s1}^^You spent your youth as {s2}. {s3} qstr_You_morn_the_death_o|You morn the death of {s20} each day, qstr_but_now_is_the_time_|but now is the time for {playername}'s greatness. qstr_Formerly_being_a_sl|Formerly, being a slave, qstr_your_adult_life_was_|your adult life was full of misery. Forced to do all the hard menial tasks for your owners, you grew to be thick-skinned, fast, and strong. Sometimes your masters gave you no food, and so you had to learn to forage in the wild in order to satisfy your hunger. Your world was small and monotonous. The days seemed to be always the same. Rain and sun punished your body during these endless working days. From sunrise to sunset, with your back aching all the time, your only reward was to see another day, although some of your fellow sufferers were not so lucky. When you got some free time -- something that rarely happened -- you practiced hurling stones with a simple sling. You can hit a dried gourd some paces distant and cause it to explode with a satisfying CRACK. qstr_Formerly_you_were_a|Formerly, you were a priest. qstr_When_you_were_not_wo|When you were not working or studying at the monastery, you traveled around spreading the word of God. Anyone who listened to you was greatly impressed with the passion of your sermons. Though you had kept the vow of poverty through all those itinerant years, you never lacked for food, drink or shelter, as the hospitality of the peasants was particularly generous toward a rising {reg59?woman man} of God. Now and then, the villagers came to the monastery to purchase the unique products that you made. ^^Healing is another of your abilities. Your skill mended many a broken bone and kept many a soul in its body instead of venturing into God's hands. Full of faith, you feel safe outside the thick monastery walls. You are armed with nothing more than a rod or a staff, symbols of the divine ones that comfort you. qstr_Formerly_you_were_a_|Formerly, you were a traveler. qstr_Responding_to_the_ca|Responding to the call of the road, you traveled from one village to another, trading whatever you could find, and sometimes even singing for your supper. This is not a wealthy life, but you have become a master at getting a good price from even the most miserly of spinsters. Soon, you will be able to create your own trading empire. qstr_Formerly_you_were_a_p|Formerly, you were a poacher. qstr_Unsatisfied_with_com|Unsatisfied with common men's desperate desire of wealth, you took to your local lord's own forests and helped yourself to their bounty, laws be damned. You hunted stags, boars and geese and sold their meat under the table. You cut down trees right under the watchman's noses and turned them into firewood to warm many a freezing home during harsh winters. You found that honor is easy enough to barter away for a few hard-to-find silvers. When the hard times came, you foraged for food and became an expert at finding edible plants in the wild. qstr__in_{s6}| in {s6} qstr_Formerly_you_were_a_f|Formerly, you were a free {reg59?woman man}, and moreover a {reg59?mistress master} over a bit of land{s7}. qstr_{reg59?Being_wife_to|{reg59?Being wife to a free man meant that you at least had it easier than did the wives of the servants. You owned some servants who helped you with the hard work, but since your husband didn't own a lot of land, you still had to do a variety of tasks that peasant wives have to do. Your husband had to pay rent to his overlord and owed him labour services for the land. When the lord was involved in a war, your husband had to answer his call for foot soldiers. In those times, he had to rely on his shield and spear in the thick of battle. It was during such a fight your husband fell and you became a widow. Yet before his death he would often taach you how to fight properly in case he wouldn't be available to defend your home. Being a free man meant that you at least had it easier than did the servants. In fact you owned some servants of your own who helped with the hard work, yet you still had to do your share. You had to pay rent to your overlord and owed him labour services for the land. When your lord was involved in a war, you had to answer his call for foot soldiers. In those times, you had to rely on your shield and spear in the thick of battle.} qstr_{s4}^^{s2}^Relation |{s4}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0}^Tariffs {reg1} qstr_{s5}^^{s2}^Relation |{s5}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_{s2}^No_information.|{s2}^No information. This village is occupied by bandits. qstr_{s6}^^{s2}|{s6}^^{s2} qstr_{s6}^^{s2}^Relation |{s6}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_Kingdom_Centers_Repo|Kingdom Centers Report ^^^--Towns-- {s4}^^^^--Forts-- {s5}^^^^--Villages--{s6}^^ qstr_Appoint_next_marshal|Appoint next marshal qstr_Award_{s12}_as_fief|Award {s12} as fief qstr_Kingdom_Global_Info |Kingdom Global Info ^^{s10}^^{s9} qstr_From_this_area_you_|From this area, you can give the following kingdom orders qstr_ _Order_the_army_to_| Order the army to gather.^^ Order all resources to be focused on the defense of the kingdom.^^ Order the landed levy to be called out. This is done only in situations of common peril or high campaign, as the levy requires all free and most capable men of fighting age to join. qstr_ _Kingdom_Strategy| Kingdom Strategy qstr_You_have_given_the_o|You have given the order that all the household armies of your kingdom lords come to you. qstr_You_have_given_the_or|You have given the order to make every effort to defend the kingdom. qstr_The_landed_levy_of_t|The landed levy of the entire kingdom will be called out. Practically every man capable of fighting will be raised. This will cause not only a drop in population, but a major hit to our economy and settlement relation. It should only be done in dire situations. qstr_^^^^^^^^{s2}^^{s3}|^^^^^^^^{s2}^^{s3} qstr_...Anno_Domini_498..|...Anno Domini 498... qstr_My_name_is_Contra_th|My name is Contra the Old, and if you delve into this world, I recommend you listen carefully...^^Britain. The Britons call her Ynys Prydein, the Goidels call her Alba while the Angles and Saxons gave the name Englaland to the lands they conquered. These lands are large, rich and beautiful... and are coveted. ^^80 years ago Roman authority, and (more importantly) Roman legions officially left this land to fend for itself. Since then new kingdoms have risen, with the strongest of their Kings being given the title 'High King' of the entire island...^^ It was the first high king, King Vortigern who invited the Saxons and angles to settle his shores and defend these lands from the fierce Picts in the North, but it wasn't long before Vortigern was betrayed, seeing weakness the Saxons turned on their masters and put many a lord to death. ^^ So the land is currently at war and respects only the law of the sword or spear. Realms are born and killed off, and kings die on the battlefield. Women are widowed, and horses carry arms instead of hay. The shouts of warriors fill the air and the earth lies barren from the trampling of armies. Mortal enemies rise, equipped in armour... While ravens are calling, wolves are howling, spears are clashing and shields are answering.^^In the north, two new kingdoms of the Angles rise out of former mercenary camps. The sons of notorious leaders from mid Juteland, the new lords of these lands, now rule over Deira and Linnuis, fighting hard to push back Britons from their natural homeland. The Kingdom of Northern Briton lies divided since the death of Old King Cole, his decedents now ruling over the kingdoms of Ebrec, Elmet, Bryneich, Pennines and Rheged . ^^In the south, the Saxons of South Seaxe have landed. Led by Brytenwalda Elle - they have pushed back many of the Romano-Briton Kingdoms that rose after Romes departure, conquering the southern shore and slaughtering their defenders. At first held by Dux Ambrosius Aurelianus, the former high king of Briton is now old and losing ground quickly. ^^ The Briton kingdom of Cent lies in ruin, conquered by Jute mercenaries who have founded their own kingdom of Kent. ^^To the southwest treachery and betrayal are the order of the day. The former Romano-Briton magistrate Cerdic has led a rebellion against the declining British authority, and with an army of Saxon mercenaries has established himself as warlord over the new Kingdom of Gewissae; inviting more Saxons to cross the ocean in search of fame and wealth. ^^Pushed from their native land by the new invaders, the native Britons are now also threatened by Irish raiders on their coasts. They fight desperately not to lose what little they have left, and can still turn the tide if only a king were to unify them and lead to final victory -- King Arthur has attempted this feat, fighting long and costly wars to unify his countrymen. In reality though, even after being granted the title of 'High King' by his uncle Ambrosius Aurelianus, the lands are still divided with many of the Briton kings jealous of his position. ^^In the lands of the far north, competing Gaelic and Pict aristocracies battle for dominance. With the Gaelic strongman Fergus Mテウr Dingat forging a new kingdom of Dal Riada, seizing Pict territories while the Pict King Drest Gurthinmoch battles a Pagan rebellion on his lands. ^^Across the sea, in Ireland, Eochaid mac テ兎ngusa of Munster fights his main rival Muirchertach macErcae for the title of high king even if it is nothing more than a prestigious title. His claim is never accepted by the other half of the Ui Neill, and the fighting for land, women and cattle, in the sort of fratricidal wars endemic to that land, continues unabated. ^^Meanwhile, in Gaul, the Franks have established their own Kingdom under King Clovis, a man who won't stop short of murdering his own family for wealth and power. Although currently busy unifying his lands, eventually his attentions will turn to the Briton colony of Bro Erech, or perhaps... even Britain herself. ^^^The world is chaos, and chaos is war. qstr_CHRONICLE^^{s2}^^_{s|CHRONICLE^^{s2}^^ {s3} qstr_Those_familiar_with_|Those familiar with my journal know me as Contra the old, though I am not prone to exaggeration there are those who will read this and call me a lier, yet know I speak the truth...^^ It was recently in the year of our lord that a great battle was fought near Dozmary Pool. A battle between good and evil the likes of which these lands have ever seen. And it was on that day an unnamed hero drove back the forces of evil and killed the witch known as Mab. ^^ Although Merlin died this day, we can all be thankful this hero was able to carry the field. ^^ qstr_Those_familiar_with_m|Those familiar with my journal know me as Contra the old, though I am not prone to exaggeration there are those who will read this and say I'm a lier, yet know I speak the truth...^^ It was recently in the year of our lord that a great battle was fought between Arthur and Mordred. A battle between good and evil the likes of which these lands have ever seen. And it was on that day the forces of evil carried the field and killed the King known as Arthur. ^^ Although Merlin tried to average this horrible loss, he too fell to an unknown villain serving the witch called Mab. ^^ qstr_Some_may_ask_how_I_k|Some may ask how I know this, that it was {playername} behind these actions, and I will tell you... I was there. ^^I still dream of the final battle when I close my eyes. No man of God should allow such dreams -- it was as if the devil had escaped from prison and taken over the world. ^^I remember sailing into battle and vomiting several times. My hands were shaking and a painful chill overlaid my spine. I was no warrior, but my fate lay with God. If we were defeated, we would die with the rest. Fortunately, by some miracle, I survived to write this. Thou many did not, including Merlin, who I watched fall, and with his death the world changed...^^ qstr_Some_may_ask_how_I_kn|Some may ask how I know this, that it was {s10} behind these actions, and I will tell you... I was there. ^^.I still dream of the final battle when I close my eyes. No man of God should allow such dreams -- it was as if the devil had escaped from prison and taken over the world. ^^I remember sailing into battle and vomiting several times. My hands were shaking and a painful chill overlaid my spine. I was no warrior, but my fate lay with God. If we were defeated, we would die with the rest. Fortunately, by some miracle, I survived to write this. Though many did not, including Merlin who I watched fall, and with his death the world changed...^^ qstr_Jute|Jute qstr_Frisian|Frisian qstr_Scotti|Scotti qstr__Yet_love_them_or_h| Yet love them, or hate them, one thing is now true, {s10} is dead. While their {reg59?daughter son} {playername} continues on the family legacy. ^^ qstr__And_what_do_we_know| And what do we know about this family? Few know, but what I've learned is this {s10} the founding patriarch came to these lands a {s11} from {s13}. They started with little, yet somehow forged a dynasty that could now span a thousand years. qstr__But_who_is_this_{pl| But who is this {playername}? ^^ qstr__Few_know_but_what_| Few know, but what I've learned is this {playername} came to these lands a {s11} from {s13}. {reg59?She He} started with little, yet somehow is changing history. qstr__They_haven_t_been_a| They haven't been alone... ^^ qstr_Little_news_has_reac|Little news has reached me about Carannog ap Corun that is not already known. Being the coward prince of Ceredigion. They seem to have redeemed themselves and fight bravely under {s10}'s banner qstr_^^Syagrius_son_of_S|^^Syagrius, son of Syagrius, is with {s10}. No doubt they fight to avenge the injustice done to their Roman family. qstr_^^Ymira_the_daughte|^^Ymira, the daughter of a merchant who ran from home is there. Though she still travels the roads with {s10} she is also a happy mother with three children. qstr_^^Gailar_or_as_some|^^Gailar, or as some call him, the mad - still rides with {s10}. Though there is a price on his head, and he may not live very long. qstr_^^Sigibert_the_frank|^^Sigibert the frank, did leave {s10} for a short time, trying to unite the clans and recover the territory of the old Kingdom, but was unsuccessful. Many were simply abandoning their homeland for new lands in Francia, which amazingly enough failed to reduce the many rivalries. In the end, he gave up and returned to {s10}, where he fights to this day. qstr_^^Deshavi_despite_a|^^Deshavi, despite all her troubled past, she seems to have made a new home in {s10}'s company. qstr_^^Matheld_the_forme|^^Matheld, the former Pict - one of the few who truly connected to {s10}, and I know she loves him despite all that has happened. qstr_^^Matheld_the_former|^^Matheld, the former Pict still travels with {s10}, hoping to one day take back the lands that were stolen from her. qstr_^^Lamhcalad_rides_w|^^Lamhcalad, rides with {s10}. Although disgraced from his family, I've heard he still hopes to one day join a round table. qstr_^^Bunduk_the_trainer|^^Bunduk the trainer, has joined {s10}. I hear that every day they train their troops to become fearsome warriors. qstr_^^The_witch_Katrin_h|^^The witch Katrin has joined {s10}'s travels. She will no doubt teach them the back arts if they allow her. qstr_^^Aaron_of_Aleth_th|^^Aaron of Aleth, the monk from Brittany travels with {s10}, although I've heard he dreams of eventually leaving to found his own Monastery. qstr_^^Athanagild_the_Vis|^^Athanagild the Visigoth appears very fond of {s10}, despite all the past, he loves her still. qstr_^^Athanagild_the_Visi|^^Athanagild the Visigoth rides with {s10}. Little is known of him, or his past. qstr_^^The_former_prince|^^The former prince, the poet, Aaron has joined {s10}, He puts his quill to paper writing epic poems of {s10}'s adventurers, all for just a few coins. His fame runs throughout the north, and people worship him like a saint. qstr_^^And_that_is_all_wh|^^And that is all what I know about the people who serve under {s10}. qstr_^^_As_many_have_no_d|^^ As many have no doubt heard, {s10} has also been appointed governor of both Britannia and Gaul! Though many refuse to accept them as their leader, The fact that {s10} was able to bring back the Roman empire is an unbelievable feet. Their enemies fear them and Roman armies once again march across our lands. qstr_^^Those_familiar_wit|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^As many of you have no doubt heard, a {reg59?women man} called {playername} has been appointed governor of both Britannia and Gaul! ^^But who is this {playername} you ask?^^Few know, but what I've learned is this {playername} came to these lands a {s11} from {s13}. {reg59?She He} started with little, yet somehow is changing history.The fact that {s10} was able to bring back the Roman empire is an unbelievable feet. Their enemies fear them, and Roman armies once again march across our lands. qstr_^^_I_ve_also_learned|^^ I've also learned from a fellow chronicler that {s10} has not only been crowned Roi of the Franks, but Vrenhin Lloegr of the Britons, Ard Ruire of Hibernia, and Brytenwalda of the Saxons! Surly an impossible feat worthy of song. Their enemies will fear the name {s10} and all their descendants for generations to come. qstr_^^_I_ve_also_learned_|^^ I've also learned from a fellow chronicler that {s10} has not only been crowned Roi of the Franks, but Vrenhin Lloegr of the Britons, and Ard Ruire of Hibernia! Surly an impossible feat and worthy of song. Their enemies will fear the name {s10} and all their descendants. qstr_^^_I_ve_also_learned_f|^^ I've also learned from a fellow chronicler that {s10} has not only been crowned Roi of the Franks, but Vrenhin Lloegr of the Britons! Surly an impossible feat and worthy of song. Their enemies will fear the name {s10} for many years. qstr_^^_I_ve_also_learned_fr|^^ I've also learned from a fellow chronicler that {s10} has been crowned Roi of the Franks! Surly a difficult feat and worthy of song. Their enemies fear the name {s10} and have already began plotting their downfall. qstr_^^_I_ve_also_learned_fro|^^ I've also learned from a fellow chronicler that {s10} has been crowned Vrenhin Lloegr of the Britons! Surly a difficult feat and worthy of song. Their enemies fear the name {s10} and have already began plotting their downfall. qstr_^^_I_ve_also_learned_from|^^ I've also learned from a fellow chronicler that {s10} has been crowned Ard Ruire of Hibernia! Surly a difficult feat and worthy of song. Their enemies fear the name {s10} and have already began plotting their downfall. qstr_^^_I_ve_also_learned_from_|^^ I've also learned from a fellow chronicler that {s10} has been crowned Brytenwalda of the Saxons! Surly a difficult feat and worthy of song. Their enemies fear the name {s10} and have already began plotting their downfall. qstr_^^Those_familiar_with|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I've learned from a number of fellow chroniclers that {s10} has been crowned Roi of the Franks, Vrenhin Lloegr of the Britons, Ard Ruire of Hibernia, and Brytenwalda of the Saxons! Surly an impossible feat and worthy of song. Their enemies no doubt fear the name {s10} and all of their descendants. qstr_^^Those_familiar_with_|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I've learned from a number of fellow chroniclers that {s10} has been crowned Roi of the Franks, Vrenhin Lloegr of the Britons, and Ard Ruire of Hibernia! Surly an impossible feat, worthy of song. Their enemies fear the name {s10} and all of their descendants. qstr_^^Those_familiar_with_m|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I've learned from a number of fellow chroniclers that {s10} has been crowned both Roi of the Franks, and Vrenhin Lloegr of the Britons! A difficult feat, worthy of song. Yet I've heard that already plots are forming against {s10} and their descendants. qstr_^^Those_familiar_with_my|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I've learned from a fellow chronicler that a {reg59?women man} called {playername} has been crowned Roi of the Franks! ^^But who is this {playername}?^^Few know, but what I've learned is this {playername} came to these lands a {s11} from {s13}. {reg59?She He} started with little, yet somehow is changing history.A difficult feat, worthy of song, and plots are forming against them for their new power. qstr_^^Those_familiar_with_my_|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I have learned from a fellow chronicler that a {reg59?women man} called {playername} has been crowned Vrenhin Lloegr of the Britons! ^^But who is this {playername} you ask?^^Few know, but what I've learned is this {playername} came to these lands a {s11} from {s13}. {reg59?She He} started with little, yet somehow is changing history.A difficult feat, worthy of song, and plots are already forming against them. qstr_^^Those_familiar_with_my_j|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I have learned from a fellow chronicler that a {reg59?women man} called {playername} has been crowned Ard Ruire of Hibernia! ^^But who is this {playername} you ask?^^Few know, but what I've learned is this {playername} came to these lands a {s11} from {s13}. {reg59?She He} started with little, yet somehow is changing history.A difficult feat, worthy of song, and plots are already forming against them. qstr_^^Those_familiar_with_my_jo|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I have learned from a fellow chronicler that a {reg59?women man} called {playername} has been crowned Brytenwalda of the Saxons! ^^But who is this {playername} you ask?^^Few know, but what I've learned is this {playername} came to these lands a {s11} from {s13}. {reg59?She He} started with little, yet somehow is changing history.A difficult feat, worthy of song, and plots are already forming against them. qstr_^^Those_familiar_with_my_jou|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^First it is with some saddness I report of {s37}'s sudden death from unknown causes. Their life was one of epic tail and deservs far more then this simple chronicle can do justice. ^ They have passed the crown to a previously unwritten of {reg59?women man} called {playername}; {s37}'s adopted {reg59?daughter son}. So the {s36} have a new {reg59?queen king} and will no doubt be in grave danger as the kingdom adjusts to the change in leadership. ^^But who is this {playername} you ask?^^Few know, but what I've learned is this {playername} came to these lands a {s11} from {s13}. {reg59?She He} started with little, yet somehow is changing history.A difficult feat, worthy of song, however the new {reg59?queen king} will have many enemies and I fully expect them to be dead in a year. qstr_^^Those_familiar_with_my_jour|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I have learned that a previously unknown {reg59?women man} called {playername} has somehow managed to found a new kingdom called {s36}! These new lands will no doubt be in grave danger and only time will tell if the new kingdom can survive. ^^But who is this {playername} you ask?^^Few know, but what I've learned is this {playername} came to these lands a {s11} from {s13}. {reg59?She He} started with little, yet somehow is changing history.A difficult feat, worthy of song, however the new {reg59?queen king} will have many enemies and I fully expect them to be dead in a year. qstr_^^_Many_who_read_my_|^^ Many who read my chronicle may also remember this is the same {playername} who inherited the {s36} from {s37}! This from nothing adopted {reg59?daughter son} is certainly making waves. qstr_^^_Yet_there_story_d|^^ Yet there story doesn't end there, for {playername} has also founded a new kingdom of {s36}! These new lands will no doubt be in grave danger and only time will tell if the new kingdom can survive long. qstr_^^_Of_course_{player|^^ Of course {playername} continues to manage the kingdom of {s36} after their {s10}'s untimely death... qstr_^^Those_familiar_with_my_journ|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I have learned that the kingdom of {s36} is in mourning. Following the death of {s10}, {playername} has been crowned the new {reg59?queen king}! ^^But who is this {playername} you ask?^^Few know, but what I've learned is this {playername} came to these lands the child of {s10} from {s13}. {reg59?She He} started as a {reg59?lady lord}, and has now been thrust into history.A difficult challenge awaits them and I fully expect to hear of their death in a years time. qstr_^^I_also_hear_this_n|^^I also hear this new {reg59?queen king} has found time to grow {reg59?her his} family, with the birth of their eldest son {s31}, their dynasty is all but secured. qstr__Though_{playername}| Though {playername} has no children of their own, {reg59?her his} family is strong with {reg2} siblings. qstr__And_{playername}_s_| And {playername}'s dynasty continues to grow, with children of their own, and siblings. qstr__And_{playername}_s_d| And {playername}'s dynasty continues to grow, with children of their own. qstr__Though_{playername}_| Though {playername} has no children of their own, {reg59?her his} family has one sibling. qstr__Yet_{playername}_s_| Yet {playername}'s dynasty may soon die out with no children to carry on the family legacy. qstr_^^But_enough_of_{s10|^^But enough of {s10}, for there is more happening to these lands we call home. ^^ In the year of our lord, {s28}, a date that will live on in history - a great Saxon fleet touched our shores, they bring with them an army the likes of which these lands have not seen since the coming of Rome. Chaos and blood follow them wherever they go. qstr_^^Those_familiar_with_my_journa|^^Those familiar with my journal know me as Contra the old,, and this is an update on what is happening to the lands we call home. ^^ In the year of our lord, {s28}, a date that will live on in history - a great Saxon fleet touched our shores, they bring with them an army the likes of which these lands has ever seen. Chaos and blood follow them wherever they go. Although I am no warrior, and can not bring myself to venture close to these forces, from what I've heard, it will take all Britons united to defeat them. ^^ Let this be not just my chronicle, but my call to arms. And with this, my humble contribution to the Briton cause. qstr_^^But_enough_of_{s10}|^^But enough of {s10}, for there is more happening to these lands we call home. ^^ In the year of our lord, {s28}, a date that will live on in history - a great Saxon fleet was destroyed near the shore I hear {s10} was there, and that Chaos and blood follow them into battle. I suppose we owe them and all Briton heroes there that day a debt of thanks. qstr_^^Those_familiar_with_my_journal|^^Those familiar with my journal know me as Contra the old,, and this is an update on what is happening to the lands we call home. ^^ In the year of our lord, {s28}, a date that will live on in history - a great Saxon fleet touched our shores, they brought with them an army the likes of which these lands has ever seen. Yet there is great news to report, for a formally unknown hero {playername} joined the defense force and has stopped the Saxons dead in their tracks! Although I am no warrior, from what I've heard, it was a great battle where all Britons united to defeat it. ^^ Let this be not just my chronicle, but my call to arms to keep fighting. And with this, my humble contribution to the Briton cause.^^^ And in other news... qstr_^^But_enough_of_{s10}_|^^But enough of {s10}, for there is more happening to these lands we call home. ^^ qstr_^^Although_we_still_|^^Although we still morn the loss of our brave King Arthur. It gives me some plesure to announce our brothers have defeated Brytenwalda Elle's Saxon's in a great battle, and their kingdom is no more! Though they are not the only invaders of our lands, at least now we stand a chance of victory. qstr_^^Alas_it_is_with_g|^^Alas, it is with great pain to mention yet again of the loss of our Briton hero, Arthur. Though he is gone and his lands are in chaos, it is my hope our brothers and sisters will keep fighting the Saxon tide. Already though, many in Briton curse Arthurs name for not completting his mission, and there is already an active campaign to remove this towering figure from our history books. qstr_^^It_is_with_great_p|^^It is with great pleasure I write of Brytenwalda Elle's swift defeat at the hands of his enemies. His former lands are in chaos and I call on my brothers and sisters to keep fighting the Saxon tide. qstr_^^So_as_before_and_a|^^So as before and as again, the lands of the Britons is currently at war and respects only the law of the sword or spear. Realms are born and killed off, and kings die on the battlefield. Women are widowed, and horses carry arms instead of hay. The shouts of warriors fill the air and the earth lies barren from the trampling of armies. Mortal enemies rise, equipped in armour... While ravens are calling, wolves are howling, spears are clashing and shields are answering. qstr_^^Meanwhile_across_|^^Meanwhile, across the channel, the murdering King known as Clovis has been defeated. The Franks may morn the loss of this towering figure. but here in Britannia we sleep easier. qstr_^^Meanwhile_across_t|^^Meanwhile, across the channel, the kingdom of the Visigoths is no more. No doubt the work of the other frank kingdoms including {playername} who continues to unite the lands of the Franks. those in Brittany now sleep less easy. qstr_^^Meanwhile_across_th|^^Meanwhile, across the channel, the kingdom of the Francia is no more. No doubt the work of the other Frankish kingdoms and the Visgoths under {playername} who continues to unite their lands. those in Brittany now sleep less easy. qstr_^^Meanwhile_across_the|^^Meanwhile, across the channel, the kingdom of the Visigoths is no more. No doubt the work of Clovis' kingdom of Francia as they continue to unite the lands of the Franks. those in Brittany now sleep less easy. qstr_^^Meanwhile_across_the_|^^Meanwhile, across the channel, the kingdom of the Salian's is no more. No doubt the work of Clovis' kingdom of Francia as they continues to unite the lands of the Franks. Those in Brittany now sleep less easy. qstr_^^Meanwhile_across_the_c|^^Meanwhile, across the channel, the lands of the franks is in turmoil as the main kingdoms of Francia, Salian, and the Visgoths have been conquered by outside threats. Those in Brittany are unsure if this united threat will soon turn on them as well. qstr_^^Meanwhile_in_Gaul|^^Meanwhile, in Gaul, the Franks continue to establish their Kingdoms and fight bitterly for control. qstr_^^And_in_Hibernia_t|^^And in Hibernia, the {s36} reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk of this new threat.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_th|^^And in Hibernia, the kingdom of Laigin reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk of this new threat.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_o|^^And in Hibernia, only the {s36} and Ulaid remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_on|^^And in Hibernia, only the kingdoms of Laigin and Ulaid remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_onl|^^And in Hibernia, only the kingdoms of Laigin and {s36} remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only|^^And in Hibernia, only the {s36} and Ailech remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_|^^And in Hibernia, only the kingdoms of Laigin and Ailech remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_t|^^And in Hibernia, only the {s36} and Connacht remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_th|^^And in Hibernia, only the kingdoms of Laigin and Connacht remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_the|^^And in Hibernia, only the {s36} and Mumain remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_the_|^^And in Hibernia, only the kingdoms of Laigin and Mumain remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_the_{|^^And in Hibernia, only the {s36} and Dal Riada remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_the_k|^^And in Hibernia, only the kingdoms of Laigin and Dal Riada remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_the_ki|^^And in Hibernia, only the kingdoms of Mumain and {s36} remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_the_kin|^^And in Hibernia, only the kingdoms of Mumain and Dal Riada remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_the_king|^^And in Hibernia, only the kingdoms of Ailech and Mumain remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_the_kingd|^^And in Hibernia, only the kingdoms of Mumain and Connacht remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_the_kingdo|^^And in Hibernia, only the kingdoms of Connacht and {s36} remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_the_kingdom|^^And in Hibernia, only the kingdoms of Connacht and Ulaid remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_the|^^And in Hibernia, the {s36} reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_the_|^^And in Hibernia, the kingdom of Ulaid reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_the_k|^^And in Hibernia, the kingdom of Tyrone reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_the_ki|^^And in Hibernia, the kingdom of Ailech reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_the_kin|^^And in Hibernia, the kingdom of {s36} reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_the_king|^^And in Hibernia, the kingdom of Connacht reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_the_kingd|^^And in Hibernia, the kingdom of Mumain reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_the_kingdo|^^And in Hibernia, the kingdom of Dal Riada reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war. qstr_^^And_across_the_sea|^^And across the sea, in Hibernia, the Gaelic clans are no more! Defeated and conquered by an outside force.^^^The world is chaos, and chaos is war. qstr_^^And_across_the_sea_|^^And across the sea, in Hibernia, the Gaelic clans continue to fight for the title of high king, even if nothing more than a prestigious title. The fighting for land, women and cattle, in the sort of fratricidal wars endemic to that land, continues unabated.^^^The world is chaos, and chaos is war. qstr_...Anno_Domini_{s12}|...Anno Domini {s12}... qstr_...Anno_Domini_{s4}.|...Anno Domini {s4}... qstr_{s5}{s6}{s7}{s8}{s9}|{s5}{s6}{s7}{s8}{s9}{s15}{s14}{s16}{s17}{s18}{s19}{s20}{s21}{s22}{s23}{s24}{s25}{s26}{s27}{s35}{s30}{s29}{s32}{s33}{s34} qstr_No_staff_have_been_h|No staff have been hired. qstr_To_hire_workers_you|To hire workers, you need to select them from the list. If the list is empty, you may need to increase your renown or improve your refuge for them to come and offer their services. qstr_Name _Marcus.|Name Marcus. qstr_Occupation _This_cap|Occupation This captain is already working for you. qstr_Occupation _Captain^|Occupation Captain^Initial Cost 500^Weekly cost 55^Notes helps manage your refuge and develop the improvements you need. qstr_Name _Father_Beda.|Name Father Beda. qstr_Occupation _This_pri|Occupation This priest is already working for you. qstr_Occupation _Priest^I|Occupation Priest^Initial Cost 250^Weekly cost 30^Notes encourages the practice of Christianity among your troops. qstr_Name _Godi_Olafr.|Name Godi Olafr. qstr_Occupation _Godi^Ini|Occupation Godi^Initial Cost 250 ^Weekly cost 30^Notes encourages the practice of paganism among your troops. qstr_Name _Skald_Bragi.|Name Skald Bragi. qstr_Occupation _This_bar|Occupation This bard is already working for you. qstr_Occupation _Skald^In|Occupation Skald^Initial Cost 200^Weekly cost 40^Notes fills your halls with inspiring Saxon music. qstr_Name _Bard_Siwi.|Name Bard Siwi. qstr_Occupation _Bard^Ini|Occupation Bard^Initial Cost 200 ^Weekly cost 40^Notes fills your halls with inspiring Britannic music. qstr_Name _Casius.|Name Casius. qstr_Occupation _This_man|Occupation This man is already working for you. qstr_Occupation _Bottler^|Occupation Bottler^Initial Cost 100^Weekly cost 10^Notes necessary complement for your mead hall. qstr_Name _Suaibsech.|Name Suaibsech. qstr_Occupation _This_wom|Occupation This woman is already serving you. qstr_Occupation _Happy_Wi|Occupation Happy Widow^Initial Cost 300^Weekly cost 25^Notes The best way to make your men happy. qstr_Name _Tancoystl.|Name Tancoystl. qstr_Name _Gulla.|Name Gulla. qstr_Occupation _Happy_Wid|Occupation Happy Widow^Initial Cost 150^Weekly cost 15^Notes The best way to make your men happy. qstr_Name _Eadgyd.|Name Eadgyd. qstr_Name _Harald.|Name Harald. qstr_Occupation _This_tra|Occupation This trainer is already working for you. qstr_Occupation _Trainer^|Occupation Trainer^Initial Cost 450^Weekly cost 45^Notes trains your troops. qstr_Name _Ulfberht.|Name Ulfberht. qstr_Occupation _This_smi|Occupation This smith is already working for you. qstr_Occupation _Smith^In|Occupation Smith^Initial Cost 400^Weekly cost 40^Notes makes new weapons for your refuge. qstr_Name _The_Hungry_Ham|Name The Hungry Hammer. qstr_Occupation _This_arm|Occupation This armorer is already working for you. qstr_Occupation _Armorer^|Occupation Armorer^Initial Cost 400^Weekly cost 40^Notes His nickname comes from his voracious appetite for iron, manufacturing all kinds of things. qstr_Name _Aurelius.|Name Aurelius. qstr_Occupation _This_phy|Occupation This physician is already working for you. qstr_Occupation _Physicia|Occupation Physician^Initial Cost 250^Weekly cost 15^Notes patches light wounds. qstr_Name _Morgan.|Name Morgan. qstr_Name _Alexander.|Name Alexander. qstr_Occupation _Physician|Occupation Physician^Initial Cost 350^Weekly cost 30^Notes a highly trained barber who patches light and heavy wounds. qstr_Name _Aillil.|Name Aillil. qstr_Occupation _Physician^|Occupation Physician^Initial Cost 250^Weekly cost 30^Notes patches light wounds. qstr_Name _Wamba.|Name Wamba. qstr_Occupation _This_coo|Occupation This cook is already working for you. qstr_Occupation _Cook^Ini|Occupation Cook^Initial Cost 350^Weekly cost 30^Notes makes feasts for you and your men. qstr_{s2}^^{s3}|{s2}^^{s3} qstr_{s1}On_head.___{reg2|{s1}On head. (-{reg2} intelligence)^{s2}^^ qstr_{s1}On_face.___{reg2|{s1}On face. (-{reg2} charisma)^{s2}^^ qstr_{s1}On_body.___{reg2|{s1}On body. (-{reg2} strength)^{s2}^^ qstr_{s1}On_limbs.___{reg|{s1}On limbs. (-{reg2} agility)^{s2}^^ qstr_Accumulated_Injuries|Accumulated Injuries ^^none qstr_Accumulated_Injuries |Accumulated Injuries ^^{s1}A physician in a larger town can treat these injuries. qstr_Healing_wounds ^^non|Healing wounds ^^none qstr_Healing_wounds ^^{s1|Healing wounds ^^{s1}These wounds have been treated. They will heal on their own. qstr_{s1}On_head.___{reg1|{s1}On head. (-{reg1} intelligence)^^ qstr_{s1}On_face.___{reg1|{s1}On face. (-{reg1} charisma)^^ qstr_{s1}On_body.___{reg1|{s1}On body. (-{reg1} strength)^^ qstr_{s1}On_limbs.___{reg1|{s1}On limbs. (-{reg1} agility)^^ qstr_Scars ^^none|Scars ^^none qstr_Scars ^^{s1}These_in|Scars ^^{s1}These injuries have become permanent. They now can't be cured. qstr_Lifetime_wounds _{re|Lifetime wounds {reg1} so far. qstr_Current_party_size_l|Current party size limit {reg0}.^^Renown {reg34}^Combined leadership {s2}{reg32}^Charisma {s3}{reg33}^Fiefs {s6}{reg35}^Ships (only in sea) {s7}{reg2}^^{playername} can completely manage {reg0} troops.^{reg59?She He} currently has {reg37}. qstr_^Religious_Differenc|^Religious Differences -{reg7} qstr_^No_food ___{reg7}|^No food -{reg7} qstr_^Wage_debt ___{reg7}|^Wage debt -{reg7} qstr_Recent_Victory_+{reg|Recent Victory +{reg10} qstr_Recent_Defeats__{reg|Recent Defeats -{reg10} qstr_Currently_falling_fr|Currently falling from + qstr_Currently_rising_fro|Currently rising from qstr_{s11}{s10}{s12}|{s11}{s10}{s12} qstr_^^These_pagan_troops|^^These pagan troops cause trouble {s11} qstr_^^These_Christian_tr|^^These Christian troops cause trouble {s11} qstr_^^Player_currently_h|^^Player currently has more troops than can be completely managed. qstr_Current_party_morale|Current party morale {reg5}.^^Base morale +{reg8}^Party size penalty {s2}{reg1}{s14}^Lack of rest {s3}{reg2}^Recent Events {s15}{reg10}^Food variety {s4}{reg3}{s5}{s6}^{s7}{reg4} {s8}{s13}^^{s19} qstr_{s18}^^_____________|{s18}^^----------------^^{s20} qstr_{s17}_^_{s18}|{s17} ^ {s18} qstr_{s15}_^_{s16}|{s15} ^ {s16} qstr_{s22}^^Friends _^{s8|{s22}^^Friends ^{s8} ^^Enemies ^{s6}^{s19} qstr_^^Your_estates_are _|^^Your estates are ^{s18}^{s19} qstr_Mercenary_employed_b|Mercenary employed by the {s18}.^{s19} qstr_Report _^^_{s19}|Report ^^ {s19} qstr_Trying_to_persuade_{|Trying to persuade {s44} to join us. qstr_Offering_a_non_aggre|Offering a non-aggression pact to {s44}. qstr_Offering_a_trade_tre|Offering a trade treaty with {s44}. qstr_Delivering_fine_hors|Delivering fine horses to {s44}. qstr_Offering_a_fief_to_{|Offering a fief to {s44}. qstr_Offering_an_alliance|Offering an alliance to {s44}. qstr_Threatening_the_{s44|Threatening the {s44} with war if they don't pay tribut. qstr_Offering_a_prisoner_|Offering a prisoner exgange to the {s44}. qstr_Trying_to_convince_t|Trying to convince the {s44} to join a war against the {s9}. qstr_Trying_to_improve_yo|Trying to improve your relations with {s44} qstr_Is_imprisoned_in_the|Is imprisoned in the dungeon of {s44} qstr_On_loan|On loan, qstr_is_{s16}_your_choice|is {s16} your choice of companions, {s17} your style of leadership, and {s18} the general state of affairs. Morale is {reg0} Personal connection is {reg9} qstr_Companions_Info ^^_{|Companions Info ^^ {s19} ^^-----------^^ Currently ^^ {s7}{s1} qstr_Loyal|Loyal qstr_Devoted|Devoted qstr_Fond|Fond qstr_Gracious|Gracious qstr_Friendly|Friendly qstr_Supportive|Supportive qstr_Favorable|Favorable qstr_Cooperative|Cooperative qstr_Accepting|Accepting qstr_Indifferent|Indifferent qstr_Suspicious|Suspicious qstr_Unhappy|Unhappy qstr_Resentful|Resentful qstr_Angry|Angry qstr_Hostile|Hostile qstr_Hateful|Hateful qstr_Vengeful|Vengeful qstr_Sworn_Enmity|Sworn Enmity qstr_Your_relations_with_|Your relations with the kingdoms are ^^{s2} qstr_Build_your_personal_|Build your personal refuge. qstr_You_already_have_a_r|You already have a refuge built. Destroy, or upgrade your current refuge to a fort if you want to move it here. qstr_You_don_t_have_enoug|You don't have enough money! The workers who would build a refuge for you demand 1000 coins. qstr_You_need_to_have_mor|You need to have more than thirty men to start this job. qstr_Your_men_await_your_|Your men await your orders to start building the refuge. There is enough material collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 1000 coins.^Time need 6 hours. qstr_{s2}^^_{s3}|{s2}^^ {s3} qstr_Build_a_new_village.|Build a new village. qstr_You_already_have_fou|You already have four villages built. Upgrade some of them to towns if you want to build another. qstr_You_don_t_have_enough|You don't have enough money! The workers who would build this village demand 1000 coins. qstr_You_need_to_have_more|You need to have more than one hundred men to start this village. Also note that your party will loss a hundred members in order to populate this village once built qstr_You_need_to_have_at_|You need to have at least three pieces of timber and three sets of tools to get started qstr_Your_men_await_your_o|Your men await your orders to start building the village. There is enough material collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 1000 coins.^Time need 6 hours. qstr_Camping_allows_your_|Camping allows your men to rest for a while and recover from the hard life of travels. It also allows you to forage, increasing your food supplies. This is particularly helpful when campaigning in enemy territory, where it is difficult to buy supplies. qstr_Traveling_by_sea_exh|Traveling by sea exhausts men completely. Allowing your warriors some rest time will help make the trip more bearable. It also allows you to fish, and the chance of increasing your food supplies.
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Great Journey ウルトラマンゼロ Blu-ray BOX クロスアンジュ 天使と竜の輪舞 Blu-ray BOX 初回生産限定版 小林さんちのメイドラゴンBlu-ray BOX ゆゆ式Blu-ray BOX スペシャルプライス版 とーとつにエジプト神 Blu-ray 直球表題ロボットアニメ 全話いっき見ブルーレイ 未来ロボ ダルタニアス 一挙見Blu-ray VOL.1 シュヴァルツェスマーケン 全話見Blu-ray ワールドトリガー一挙見Blu‐ray VOL.1 異世界魔王と召喚少女の奴隷魔術 魔王プレイボックス 初回生産限定 トータル・イクリプス 全話見Blu-ray Blu-ray Cutie Honey Universe Complete Edition 夜ノヤッターマン 全話いっき見ブルーレイ こみっくがーるず Blu-ray BOX 初回生産限定 Blu-ray 幼女社長 むじなカンパニーセット 初回生産限定 ログ・ホライズン 円卓崩壊 Blu-ray BOX 七つの大罪 憤怒の審判 Blu-ray BOX I Blu-ray 水樹奈々 NANA ACOUSTIC ONLINE 『Dr.STONE』2nd SEASON Blu-ray BOX【初回生産限定版】 魔術士オーフェンはぐれ旅 キムラック編 Blu‐ray BOX 今井麻美 Winter Live「Flow of time」 - 2019.12.26 at EX THEATER ROPPONGI - Blu-ray盤 Blu-ray 仮面ライダーゼロワン ショートアニメ EVERYONE'S DAILY LIFE 仮面ライダー一挙見Blu-ray 1号 2号・V3編 仮面ライダー一挙見Blu-ray X・アマゾン・ストロンガー編 スーパー戦隊一挙見Blu-ray 1975-1981 スーパー戦隊一挙見Blu-ray 1982-1986 半妖の夜叉姫 Blu-ray Disc BOX 1 完全生産限定版 裏世界ピクニック Blu-ray BOX上巻 初回生産限定 Levius レビウス Blu-ray BOX【期間限定版】 スーパー戦隊 学研の図鑑 江口寿史美人画集 彼女 アニメディスクガイド80's レコード針の音が聴こえる necomi画集 PHONOGRAPHIC フルーツバスケット アニメ2nd season 高屋奈月 Illustrations 2 彼女、お借りします TVアニメ第1期 公式設定資料集 ドラゴンボール 超戦士シールウエハースZ 超シールガイド ガンダムアーカイヴス『ガンダムビルドシリーズ』編 Angel Beats! 天使画集 Angel Diary PANZER FRAULEIN 野上武志画集 【陸編】 Angel's cage るび様画集 Sweet Dream はすね画集 画集 制服Girl's▼コレクション もりょ作品集 異世界ファンタジーのキャラクターコレクション 劇場版「美少女戦士セーラームーンEternal」公式ビジュアルBOOK アイドルマスター シャイニーカラーズ イラストレーション ワークス VOL.2 Blu-rayDisc付き 八十亀ちゃんかんさつにっき 10 特装版 あんさんぶるスターズ! Ready For Star 2巻 缶バッジ付 Switch エーペックスレジェンズ チャンピオンエディション New ポケモンスナップ -Switch 【PS4】BIOHAZARD VILLAGE PLAMAX 聖戦士ダンバイン サーバイン ノンスケール PS製 組み立て式プラスチックモデル スーパーミニプラ 無敵ロボ トライダーG7 3個入りBOX 魔道祖師 前塵編 完全生産限定版 HGUC 機動戦士ガンダム 閃光のハサウェイ Ξガンダム MG 機動戦士ガンダムSEED モビルジン 1/100スケール カンチ 青 ノンスケール ABS&ダイキャスト製 塗装済み完成品 ☆赤ver 魔女の旅々17 ドラマCD付き特装版 クリストファー・ノーランの世界 メイキング・オブ・インターステラー BEYOND TIME AND SPACE 時空を超えて るるぶアズールレーン からかい上手の高木さん15からかいカレンダーカード付き特別版 「武装神姫」原案イラスト集 ALLSTARS 機動戦士ガンダム サンダーボルト 17 キャラクターブック付き限定版 とある科学の超電磁砲T OFFICIAL VISUAL BOOK Aqours 5周年記念アニメーションPV付きシングル「smile smile ship Start!」【BD付】
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このページはこちらに移転しました END OF SOUROW 作詞/135スレ8 止められない力に耐えて 揺るがない信念にハート燃やして 繰り返さない過去の過ちを そして今夜 END OF SOUROW・・・ 時の壁は 思うよりも長く 僕の前に 立ちはだかって 右手にたぎる 熱い想いが 溢れるのを ただただ抑えて 悲しみと孤独を癒して けど光よりも早くなんて 望んでないから 止められない力に耐えて 揺るがない信念にハート燃やして 繰り返さない過去の過ちを そして今夜 END OF SOUROW・・・
https://w.atwiki.jp/sdvx/pages/949.html
SOUND VOLTEX II -infinite infection-制作決定記念 リミックスコンテスト 概要 URL:http //p.eagate.573.jp/game/sdvx/sv/p/floor/remix/03/index.html 種類:REMIX 応募要項 下記対象楽曲から選んだ1曲のリミックスで、楽曲の長さが2分未満リミックス対象楽曲の音源をリミックス素材として使用する事は不可 提出する作品はmp3ファイル形式で容量が5MB未満 対象楽曲 曲名 原曲のアーティスト名義 初出作品 Sakura Reflection Ryu☆ REFLEC BEAT DEADLOCK MAX MAXIMIZER REFLEC BEAT Fly to Next World Qrispy Joybox RB limelight Daily Lunch Special Lucky Vacuum RB colette Survival Games VENUS REFLEC BEAT UNLIMITED FIRE TAG RB limelight Unicorn tail DJ YOSHITAKA CS BMIIDX 16 snow storm dj TAKA BMIIDX 14 She is my wife SUPER STAR 満-MITSURU- BMIIDX 17 spring pony S-C-U jubeat saucer 隅田川夏恋歌 seiya-murai feat.ALT jubeat ripples concon S-C-U jubeat knit append アルストロメリア TAG jubeat copious Red Goose Mutsuhiko Izumi jubeat copious Mother Ship Sota Fujimori jubeat saucer 音楽 弁士カンタビレオ pop'n 17 少年は空を辿る Power Of Nature pop'n 20 カラルの月 猫叉劇団 pop'n 20 実施期間 開催予告 告知開始 応募期間 結果発表 2013/02/28(木) 2013/03/04(月) 2013/03/05(火)15 00-2013/03/22(金)15 00 2013/05/31(金) 審査結果 本コンテストの結果発表時点では楽曲採用者の名前のみの発表で、採用決定楽曲の内容、並びに詳細な配信方法及び日時については、6/5(水)のII稼動開始以降に随時公開・配信という形を取っている。 採用決定楽曲…19曲(09/20現在) MUSIC Artist 配信時期 concon (picom n bass rmx) kamome sano 2013/06/05(水)(SDVX II稼動と同時) Daily Lunch Special (tpz Overcute Remix) t+pazolite Mother Ship (C-YA MIX) C-YA Sakura Reflection (P*Light Slayer Remix) P*Light She is my wife すーぱーアイドル☆ミツル子Remixちゃん※1 高井さんとuno(IOSYS) UNLIMITED FIRE (DJ Amane Remix) DJ Amane Fly to Next World (syzfonics Remix) syzfonics 2013/06/20(木)10 00 音楽 -壊音楽 mix- LeaF 2013/07/03(水)10 00 アルストロメリア KURO-HACO Remix kuroburger 2013/07/18(木)10 00 カラルの月 Verdammt Remix Verdammt 隅田川夏恋歌 (I/O Angel mix) Daisuke Ohnuma(大福P) Sakura Reflection 音頭 -盆踊Remix- 源屋 2013/08/02(金)10 00 Survival Games (Hommarju Remix) Hommarju 音楽 -resolve- Yu_Asahina 2013/08/07(水)10 00 少年は空を辿る Prog Piano Remix とろまる Daily Lunch Special ~DeliciousREMIX~ 提供 2013/08/23(金)10 00 Unicorn tail Dustboxxxx RMX Dustboxxxx DEADLOCK XXX BlackY 2013/09/20(金)10 00 snow storm -euphoria- Yooh ※1 結果発表ページでの曲名表記は、「She is my wife」が抜けた表記になっている 2013/06/05(水)の配信については、SDVX IIへのアップデートが随時配信・稼動開始となっていたため時間は不定としている。 採用決定楽曲については募集に使用していたページで試聴ができる。 採用決定楽曲配信待ち製作者…0組/19組(09/20現在) (背景色が灰色になっている採用者は今回のコンテストでの受賞楽曲が既に配信されている採用者) Artist BlackY C-YA Daisuke Ohnuma(大福P) DJ Amane Dustboxxxx Hommarju kamome sano kuroburger LeaF P*Light syzfonics t+pazolite Verdammt Yooh Yu_Asahina とろまる 源屋 高井さんとuno(IOSYS) 提供
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籾山紗希 Saki Momiyama 参加作品 タイトル 担当 備考 2008-09-25 ツヴァイ2 Music and Sounds / Sound Team jdk 2009-09-17 イースSEVEN MUSIC AND SOUNDS / SOUND TEAM JDK 2010-04-22 イース フェルガナの誓い(PSP版) Music and Sounds / Sound Team jdk 2010-07-29 イースvs.空の軌跡 オルタナティブ・サーガ Music and Sounds / Sound Team jdk 2010-09-30 英雄伝説 零の軌跡 Music and Sounds / Sound Team jdk 2011-09-29 英雄伝説 碧の軌跡 Music and Sounds / Sound Team jdk 2012-07-26 那由多の軌跡 Music and Sounds / Sound Team jdk 2012-09-27 イース セルセタの樹海 Music and Sounds / Sound Team jdk 2013-09-26 英雄伝説 閃の軌跡 Music and Sounds / Sound Team jdk 担当曲(jdk内部番号順) タイトル 担当曲 備考 2008-09-25 ツヴァイ2 (不明) 2009-09-17 イースSEVEN VACANT INTERFERENCE 外注編曲(神藤由東大) CHILDREN IN THE SHADOWS DESERT OF DESPAIR PLACE OF RETICENT LAVA (SEGRAM) SMASHING THROUGH THE MOUNTAIN PATH MAIDEN OF WIND -MISHERA- GAME VERSION SANCTUARY OF MEDITATION BREEZE (KYLOS) RUINED ISLE (EDONA) ONE SILENT SIGNAL DON T GO SO SMOOTHLY! MAIDEN OF WIND -MISHERA- TO REVEAL THE WAY TO GO ROAD TO SOLITARY DEATH LOST METHOD THE PLACE WHERE SOULS RETURN TIA -THE DEFENDED- REINCARNATION A NEW FLOWER 2010-07-29 イースvs.空の軌跡 オルタナティブ・サーガ (不明) 2010-09-30 英雄伝説 零の軌跡 ジオフロント Get Over The Barrier! 片手にはレモネード Arrest The Criminal 鉱山町マインツ 七耀の煌き Arc-en-ciel ルバーチェ商会 黒月貿易公司 忘れられし幻夢の狭間 Stand Up Battle Formation Again! パラダイスミ☆ 降水確率10% 鳴るはずのない鐘 その背中を見つめて Killing Bear 古の鼓動 Demonic Drive Get Over The Barrier! -Roaring Version- 外注編曲(神藤由東大) A Light Illuminating The Depths 宇仁菅孝宏+園田隼人編曲 とどいた想い 零の軌跡 2011-09-29 英雄伝説 碧の軌跡 Dの残影 Seize The Truth! 園田隼人編曲 木洩れ日の中の静寂 ポムっと! -お花見団子の逆襲- 異変の兆し 大都市に潜む罠 Conflicting Passions 宇仁菅孝宏編曲 ミシュラムワンダーランド エリィ絶叫コースター Strange Feel 暴魔の呼び声 Unexpected Emergency 宇仁菅孝宏編曲 乗り越えるべき壁 突きつけられた現実 昏き玉座 千年の妄執 神機降臨 天の車 園田隼人編曲 偽りの楽土を越えて 犠牲の先の希望 月下の想い Mystic Core 最果ての樹 雨の日の真実 Unfathomed Force 宇仁菅孝宏編曲 2012-07-26 那由多の軌跡 那由多の星の物語 外注編曲(上倉紀行) 残され島 遺跡塔 ロストヘブン Creha 浮かび上がる疑惑 穏やかな日常 ナユタ、負けないで 奈落病 雪に閉ざされし霊峰 Creha -優しき子守唄- 園田隼人編曲 一時の休息 込み上げる焦燥 拭い切れない気持ち 金色の世界(テラ) ヘリオグラード 園田隼人編曲 星都レクセンドリア 忘れられた都市 星の記憶 ステラリウム 星の座する処 虚無なる神像 ミトスの民の使命 荒涼たる大地 大切な友の為に 朝日に包まれて 那由多の想い 外注編曲(神藤由東大) 2012-09-27 イース セルセタの樹海 涙の少年剣士(編曲) 白川篤史作曲 エルディール(編曲) 白川篤史作曲 THEME OF ADOL 2012(編曲) 金田直樹作曲 2013-09-26 英雄伝説 閃の軌跡 旧校舎の謎 The Glint of Cold Steel 峡谷道を往く 想いの行き先 実技教練 園田隼人編曲 Even if Driven to the Wall 蒼穹の大地 暖かな夕餉 あの日に見た夜空 傷心 湖畔の街レグラム 園田隼人編曲 Atrocious Raid 宇仁菅孝宏+園田隼人編曲 揺らめく炎を見つめて 不透明な事態 刻ハ至レリ 全てを賭して今、ここに立つ 宇仁菅孝宏+園田隼人編曲 偽りの時間 唯一の希望 2014-09-25 英雄伝説 閃の軌跡II※退社したのでスタッフロールから除外 静寂の郷 ユミル渓谷道 深淵の魔女 戦火を越えて 雪ウサギを追いかけて ALTINA 園田隼人編曲 ライノの花が咲く頃
https://w.atwiki.jp/tscafe/pages/14.html
Goods 将来的にグッズとかでき(ry
https://w.atwiki.jp/maichi/pages/85.html
編集中 floodprotector.propertiesの設定(Revision 3492) # --------------------------------------------------------------------------- # Floodprotector Options # --------------------------------------------------------------------------- # The following settings can be applied to each feature # Interval - interval in gameserver ticks (1 tick = 100ms) in which only one request is allowed # LogFlooding - whether flooding should be logged (only first ocurrance of flooding and total count of flood requests is logged) # PunishmentLimit - if number of requests within single interval exceeds specified number then the specified punishment is applied (0 = disables punishment feature) # PunishmentType - type of the punishment ( none , kick , ban , jail ), valid only if PunishmentLimit is greater than 0 # PunishmentTime - for how many minutes should the player(jail)/account(ban) be punished (0 = forever), valid only for PunishmentType jail or ban # UseItem - item usage flooding FloodProtectorUseItemInterval = 4 FloodProtectorUseItemLogFlooding = False FloodProtectorUseItemPunishmentLimit = 0 FloodProtectorUseItemPunishmentType = none FloodProtectorUseItemPunishmentTime = 0 # RollDice - rolling dice flooding FloodProtectorRollDiceInterval = 42 FloodProtectorRollDiceLogFlooding = False FloodProtectorRollDicePunishmentLimit = 0 FloodProtectorRollDicePunishmentType = none FloodProtectorRollDicePunishmentTime = 0 # Firework - firework flooding FloodProtectorFireworkInterval = 42 FloodProtectorFireworkLogFlooding = False FloodProtectorFireworkPunishmentLimit = 0 FloodProtectorFireworkPunishmentType = none FloodProtectorFireworkPunishmentTime = 0 # ItemPetSummon - item summonning and pet mounting flooding FloodProtectorItemPetSummonInterval = 16 FloodProtectorItemPetSummonLogFlooding = False FloodProtectorItemPetSummonPunishmentLimit = 0 FloodProtectorItemPetSummonPunishmentType = none FloodProtectorItemPetSummonPunishmentTime = 0 # HeroVoice - hero voice flooding FloodProtectorHeroVoiceInterval = 100 FloodProtectorHeroVoiceLogFlooding = False FloodProtectorHeroVoicePunishmentLimit = 0 FloodProtectorHeroVoicePunishmentType = none FloodProtectorHeroVoicePunishmentTime = 0 # GlobalChat - global chat flooding FloodProtectorGlobalChatInterval = 5 FloodProtectorGlobalChatLogFlooding = False FloodProtectorGlobalChatPunishmentLimit = 0 FloodProtectorGlobalChatPunishmentType = none FloodProtectorGlobalChatPunishmentTime = 0 # Subclass - subclass flooding FloodProtectorSubclassInterval = 20 FloodProtectorSubclassLogFlooding = False FloodProtectorSubclassPunishmentLimit = 0 FloodProtectorSubclassPunishmentType = none FloodProtectorSubclassPunishmentTime = 0 # DropItem - drop item flooding FloodProtectorDropItemInterval = 10 FloodProtectorDropItemLogFlooding = False FloodProtectorDropItemPunishmentLimit = 0 FloodProtectorDropItemPunishmentType = none FloodProtectorDropItemPunishmentTime = 0 # ServerBypass - server bypass flooding FloodProtectorServerBypassInterval = 5 FloodProtectorServerBypassLogFlooding = False FloodProtectorServerBypassPunishmentLimit = 0 FloodProtectorServerBypassPunishmentType = none FloodProtectorServerBypassPunishmentTime = 0 # ServerBypass - multisell list request flooding FloodProtectorMultiSellInterval = 1 FloodProtectorMultiSellLogFlooding = False FloodProtectorMultiSellPunishmentLimit = 0 FloodProtectorMultiSellPunishmentType = none FloodProtectorMultiSellPunishmentTime = 0
https://w.atwiki.jp/toho/pages/4163.html
GENSOU HARDSOUND #001 サークル:KINZOK ON Number Track Name Arranger Original Works Original Tune Length 01 Scarlet Start moro 東方紅魔郷 妖魔夜行 [-- --] 02 Old Monster moro 東方紅魔郷 ツェペシュの幼き末裔 [-- --] 03 Splash moro 東方紅魔郷 おてんば恋娘 [-- --] 04 Toy Book moro 東方紅魔郷 ヴワル魔法図書館 [-- --] 05 Line Moonlight moro 東方紅魔郷 月時計 [-- --] 06 Grappler moro 東方紅魔郷 明治十七年の上海アリス [-- --] 07 Time to Accelerate moro 東方紅魔郷 メイドと血の懐中時計 [-- --] 08 Pain Room moro 東方紅魔郷 ラクトガール [-- --] 09 Sister complex moro 東方紅魔郷 魔法少女達の百年祭 [-- --] 10 Eternal red moro 東方紅魔郷 紅楼 [-- --] 詳細 東方ハードコアテクノアレンジCD。 コミックマーケット77(2009/12/30)にて頒布 イベント価格:?円 ショップ価格:?円 レビュー 名前 コメント
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ヤング・シー・ドラゴン Young Sea Dragon Sea dragons' affinity with water grants them mastery over rain, storms, and floods. Those whose livelihoods are at the mercy of the weather and waves frequently venerate these great aquatic creatures. Most sea dragons respond kindly to requests, but, like the sea, they can be unpredictable and fickle. Sea dragons have disk-shaped scales like fish and webbed claws as well as large back and tail fins to aid in swimming. They appear in vivid and vibrant colors, like aquatic wildlife. Underwater flora and fauna grow and thrive upon older sea dragons, and ancient sea dragons often have a head of coral around their antlers, giving them the image of being crowned royalty. “知識の想起”――竜(〈秘術〉) DC 26 一般的な知識 DC 24 専門知識 DC 21 ヤング・シー・ドラゴン Young Sea Dragon クリーチャー8 アンコモン CG 大型 水陸両生 水 竜 出典 Bestiary 3 77ページ 知覚+15;暗視、波動知覚(不明瞭)60フィート 言語 水界語、共通語、竜語 技能 〈威圧〉+16、〈運動〉+19、〈隠密〉+16、〈軽業〉+16、〈自然〉+15、〈社会〉+14、〈生存〉+13、〈秘術〉+14、〈ペテン〉+14 【筋】+5、【敏】+4、【耐】+3、【知】+2、【判】+3、【魅】+2 AC 27 fed by metal;頑健+17、反応+18、意志+15 HP 140;完全耐性 麻痺状態、睡眠 Countered by Earth/Countered by Earth If the sea dragon is targeted with an earthspell or flesh to stone , they lose Liquefy until the end of their next turn. Fed by Metal/Fed by Metal (秘術、変成術) When a sea dragon is struck by a weapon made primarily of metal or affected by a spell that uses metal, many of the dragon's scales transform to mimic the metal. This grants the dragon a +1 item bonus to AC until the start of their next turn. 畏怖すべき存在 (オーラ、感情、恐怖、精神) 90フィート、DC 24 Liquefy/Liquefy [reaction] (防御術、秘術、水) トリガー The dragon is targeted by a Strike or spell that could deal fire or physical damage to them; 効果 The dragon liquefies、turning entirely to water while maintaining their shape、for a split second. Against the triggering effect、they gain resistance 15 to fire and to all physical damage. 移動速度 30フィート、飛行100フィート、水泳50フィート; ウォーター・ウォーク 近接 [one-action] 顎 +20[+15/+10](間合い:10フィート)、ダメージ 2d10+11[刺突]、加えてhyponatremia 近接 [one-action] 爪 +20[+16/+12](機敏)、ダメージ 2d8+11[斬撃]、加えてつかみ 近接 [one-action] 尾 +20[+15/+10](間合い:20フィート)、ダメージ 2d8+11[殴打]、加えてつかみ 秘術生得呪文 DC 26;2レベル エンデュア・エレメンツ(自身のみ);1レベル クリエイト・ウォーター(回数無制限);常時 (2レベル) ウォーター・ウォーク ブレス攻撃/Breath Weapon [two-actions] (秘術、力術、水) The dragon shoots a ball of water that deals 9d6 bludgeoning damage in a 20-foot burst within 40フィート (DC 26 basic Reflex save). All non-magical fire in the radius is extinguished. The dragon can't use Breath Weapon again for 1d4 rounds. Coiling Frenzy/Coiling Frenzy [two-actions] The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically Grabs the target. 締めつけ [one-action] 2d8+6 [殴打]、DC 26 竜の猛追/Draconic Momentum The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike. Hyponatremia/Hyponatremia (水) A living creature that takes damage from the sea dragon's jaws Strike must succeed at a DC 26 Fortitude save or become sickened 1 as a surge of excess water floods its body.
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OUT OF TUNE! USE A TUNING WRENCH TO GET A MUSICAL INSTRUMENT IN TIP TOP SHAPE! クリア可能な言葉 IS THIS ANNOYING YOU? クリア可能な言葉 VUVUZELA ANOTHER DIME! PLAY A TUNE ON A MUSIC PLAYING BOX FOUND IN DINERS! クリア可能な言葉 BACK TO VINYL! USE A RECORD ON AN OBJECT THAT WILL PLAY IT! クリア可能な言葉 HARMONIOUS! PLAY A TUNE ON A SMALL HARMONIC INSTRUMENT THAT IS HELD SIDEWAYS TO THE MOUTH! クリア可能な言葉 ACCORDION TO WHO? GIVE THE ACCORDION TO SOMEONE WHO WIKK PLAY IT! クリア可能な言葉 SNAKE CHARMER! USE AN INSTRUMENT ON AN SNAKE THAT WILL CHARM IT! クリア可能な言葉 A SHELL OF AN INSTRUMENT! BLOW INTO A TYPE OF SEA SHELL THAT IS OFTEN USED LIKE A MUSICAL INSTRUMENT! クリア可能な言葉 BANG A GONG! HELP SOMEONE HIT A GONG BY GIVING THEM BOTH A GONG AND AN APPROPRIATE OBJECT TO HIT IT WITH! クリア可能な言葉 BAG OF HOT AIR! PLAY THE INSTRUMENT THAT LOOKS LIKE A BAG WITH A BUNCH OF PIPES STUCK IN IT! クリア可能な言葉 DOWN TO GEORGIA! GIVE THE DEVIL HIS FAVORITE STRINGED INSTRUMENT! クリア可能な言葉 WHAT DID JERRY DO? PLAY A NOTE ON A TRADITIONAL AUSTRALIAN ABORIGINAL INSTRUMENT! クリア可能な言葉 EPIC DRUM SOLO! TAKE A SEAT AT THE DRUMSET AND PLAY YOUR HEART OUT! クリア可能な言葉 PLUCKED BY AN ANGEL! GIVE AN ANGEL THE STRINGED INSTRUMENT ALL ANGELS LOVE TO PLAY! クリア可能な言葉 TAKE A SEAT! SIT ON A BENCH THAT BELONGS IN FRONT OF A PIANO WHILE PLAYING A PIANO! クリア可能な言葉 HERE BOY! USE A SPECIAL WHISTLE THAT ATTRACTS DOGS, AND GET A DOG TO FOLLOW YOU! クリア可能な言葉 OFF-KEY WORKS FOR ME! HELP SOMEONEWHO CAN'T SING TO SOUND LIKE A PRO! APLLY AN ADJECTIVE TO THEM THAT AUTOMATICALLY CORRECTS THEIR PITCH! クリア可能な言葉 DESPERADO! USE THE GUITAR CASE TO STORE SOMETHING OTHER THAN A GUITAR! クリア可能な言葉 THE SIGHT OF MUSIC! HAND SOME SHEET MUSIC TO SOMEONE WHO COMPOSES MUSIC! クリア可能な言葉 BOISTEROUS REVELRY! クリア可能な言葉 TRUMPET CARE! DON'T LEAVE YOUR TRUMPET LYING ON THE GROUND! PUT IT ON A STAND MADE FOR HOLDING TRUMPETS! クリア可能な言葉 STEREOPHONIC SOUNDS! PUT SOMETHING IN THE STEREO THAT IT CAN PLAY MUSIC OFF OF! クリア可能な言葉 KEEPING THE BEAT! GIVE A METRONOME TO SOMEONE WHO CAN USE IT TO PRACTICE! クリア可能な言葉 I CAN HPLD A TUNE! USE A TYPE OF FORK THAT ISN'T USED FOR EATING, TO PLAY A PURE MUSICAL TONE! クリア可能な言葉 SOUNDS FUNNY! GIVE A SLIDE WHISTLE TO A COMICAL PERFORMER WHO WEARS LOTS OF MAKE UP, GIANT SHOES, COLORFUL WIGS, AND A RED NOSE! クリア可能な言葉 CLOWNにSLIDE WHISTLEを持たせる